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MySQL Kayıt Sorunu

Başlatan furkaen, 16 Mayıs 2020, 10:39:28

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furkaen

Sistem kill, death kayıdı yapıyor fakat para ve skor kayıt etmiyor.

PAWN Kodu: Seç
#include <a_samp>
#include <a_mysql>
#include <foreach>

//Configuring MySQL Stuff to set up the connection

#define MYSQL_HOST        "Your DB Host" // Change this to your MySQL Remote IP or "localhost".
#define MYSQL_USER        "Your DB User" // Change this to your MySQL Database username.
#define MYSQL_PASS        "Your DB Pass" // Change this to your MySQL Database password.
#define MYSQL_DATABASE    "Your DB Name" // Change this to your MySQL Database name.

// Well, don't just enter random information and expect it to work, information
// Should be valid and working fine.

#define DIALOG_REGISTER        (0)
#define DIALOG_LOGIN           (1)

// Make sure the dialog IDs above do not match any dialog ID you're using in your
// gamemode otherwise they won't do their job properly.

new MySQL: Database, Corrupt_Check[MAX_PLAYERS];

//Creating an enumerator to store player's data for further use (below).

//==============================================================================

enum ENUM_PLAYER_DATA
{
ID,
Name[25],

Password[65],
Salt[11],

PasswordFails,

Kills,
Deaths,

Score,
Cash,

Cache: Player_Cache,
bool:LoggedIn
}

new pInfo[MAX_PLAYERS][ENUM_PLAYER_DATA];

//==============================================================================

public OnGameModeInit()
{
new MySQLOpt: option_id = mysql_init_options();
mysql_set_option(option_id, AUTO_RECONNECT, true); // We will set that option to automatically reconnect on timeouts.

Database = mysql_connect(MYSQL_HOST, MYSQL_USER, MYSQL_PASS, MYSQL_DATABASE, option_id); // Setting up the "Database" handle on the given MySQL details above.

if(Database == MYSQL_INVALID_HANDLE || mysql_errno(Database) != 0) // Checking if the database connection is invalid to shutdown.
{
print("I couldn't connect to the MySQL server, closing."); // Printing a message to the log.

SendRconCommand("exit"); // Sending console command to shut down server.
return 1;
}

print("I have connected to the MySQL server."); // If the given MySQL details were all okay, this message prints to the log.

// Now, we will set up the information table of the player's information.

mysql_tquery(Database, "CREATE TABLE IF NOT EXISTS `PLAYERS` (`ID` int(11) NOT NULL AUTO_INCREMENT,`USERNAME` varchar(24) NOT NULL,`PASSWORD` char(65) NOT NULL,`SALT` char(11) NOT NULL,`SCORE` mediumint(7), `KILLS` mediumint(7), `CASH` mediumint(7) NOT NULL DEFAULT '0',`DEATHS` mediumint(7) NOT NULL DEFAULT '0', PRIMARY KEY (`ID`), UNIQUE KEY `USERNAME` (`USERNAME`))");

// So, this code is probably the only one which you haven't understood.
// Well, we firstly create a table only if not existing in the database which is "USERS".
// We create "ID" and set it as a primary key with auto increment to use it in retrieving information and many more uses.
// We create "USERNAME" and set it as a unique key, the USERNAME stores every player's name in the database so you can
// Control the players in offline mode and when a player leaves everything storted like kills, deaths, password and Saltion key
// Wouldn't be lost upon server's close or player's disconnection.
// We store kills, deaths, score and cash as written above so they might be useful for further use.

return 1;
}

public OnGameModeExit()
{
foreach(new i: Player)
    {
if(IsPlayerConnected(i)) // Checking if the players stored in "i" are connected.
{
OnPlayerDisconnect(i, 1); // We do that so players wouldn't lose their data upon server's close.
}
}

mysql_close(Database); // Closing the database.
return 1;
}

public OnPlayerConnect(playerid)
{
new DB_Query[115];

//Resetting player information.
pInfo[playerid][Kills] = 0;
pInfo[playerid][Deaths] = 0;
pInfo[playerid][PasswordFails] = 0;

GetPlayerName(playerid, pInfo[playerid][Name], MAX_PLAYER_NAME); // Getting the player's name.
Corrupt_Check[playerid]++;

mysql_format(Database, DB_Query, sizeof(DB_Query), "SELECT * FROM `PLAYERS` WHERE `USERNAME` = '%e' LIMIT 1", pInfo[playerid][Name]);
mysql_tquery(Database, DB_Query, "OnPlayerDataCheck", "ii", playerid, Corrupt_Check[playerid]);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
Corrupt_Check[playerid]++;

new DB_Query[256];
//Running a query to save the player's data using the stored stuff.
mysql_format(Database, DB_Query, sizeof(DB_Query), "UPDATE `PLAYERS` SET `SCORE` = %d, `CASH` = %d, `KILLS` = %d, `DEATHS` = %d WHERE `ID` = %d LIMIT 1",
pInfo[playerid][Score], pInfo[playerid][Cash], pInfo[playerid][Kills], pInfo[playerid][Deaths], pInfo[playerid][ID]);

mysql_tquery(Database, DB_Query);

if(cache_is_valid(pInfo[playerid][Player_Cache])) //Checking if the player's cache ID is valid.
{
cache_delete(pInfo[playerid][Player_Cache]); // Deleting the cache.
pInfo[playerid][Player_Cache] = MYSQL_INVALID_CACHE; // Setting the stored player Cache as invalid.
}

pInfo[playerid][LoggedIn] = false;
print("OnPlayerDisconnect has been called."); // Sending message once OnPlayerDisconnect is called.
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID) // Checking if the killer of the player is valid.
{
//Increasing the kills of the killer and the deaths of the player.
    pInfo[killerid][Kills]++;
    pInfo[playerid][Deaths]++;
}
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
if(pInfo[playerid][LoggedIn] == false) return 0; // Ignoring the request incase player isn't logged in.
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch (dialogid)
{
case DIALOG_LOGIN:
{
if(!response) return Kick(playerid);

new Salted_Key[65];
SHA256_PassHash(inputtext, pInfo[playerid][Salt], Salted_Key, 65);

if(strcmp(Salted_Key, pInfo[playerid][Password]) == 0)
{
// Now, password should be correct as well as the strings
// Matched with each other, so nothing is wrong until now.

// We will activate the cache of player to make use of it e.g.
// Retrieve their data.

cache_set_active(pInfo[playerid][Player_Cache]);

// Okay, we are retrieving the information now..
            cache_get_value_int(0, "ID", pInfo[playerid][ID]);
           
        cache_get_value_int(0, "KILLS", pInfo[playerid][Kills]);
        cache_get_value_int(0, "DEATHS", pInfo[playerid][Deaths]);

        cache_get_value_int(0, "SCORE", pInfo[playerid][Score]);
        cache_get_value_int(0, "CASH", pInfo[playerid][Cash]);
       
        SetPlayerScore(playerid, pInfo[playerid][Score]);
       
        ResetPlayerMoney(playerid);
        GivePlayerMoney(playerid, pInfo[playerid][Cash]);

// So, we have successfully retrieved data? Now deactivating the cache.

cache_delete(pInfo[playerid][Player_Cache]);
pInfo[playerid][Player_Cache] = MYSQL_INVALID_CACHE;

pInfo[playerid][LoggedIn] = true;
SendClientMessage(playerid, 0x00FF00FF, "Logged in to the account.");
}
else
{
    new String[150];

pInfo[playerid][PasswordFails] += 1;
printf("%s has been failed to login. (%d)", pInfo[playerid][Name], pInfo[playerid][PasswordFails]);
// Printing the message that someone has failed to login to his account.

if (pInfo[playerid][PasswordFails] >= 3) // If the fails exceeded the limit we kick the player.
{
format(String, sizeof(String), "%s has been kicked Reason: {FF0000}(%d/3) Login fails.", pInfo[playerid][Name], pInfo[playerid][PasswordFails]);
SendClientMessageToAll(0x969696FF, String);
Kick(playerid);
}
else
{
// If the player didn't exceed the limits we send him a message that the password is wrong.
format(String, sizeof(String), "Wrong password, you have %d out of 3 tries.", pInfo[playerid][PasswordFails]);
SendClientMessage(playerid, 0xFF0000FF, String);

              format(String, sizeof(String), "{FFFFFF}Welcome back, %s.\n\n{0099FF}This account is already registered.\n\
            {0099FF}Please, input your password below to proceed to the game.\n\n", pInfo[playerid][Name]);
            ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login System", String, "Login", "Leave");
}
}
}
case DIALOG_REGISTER:
{
if(!response) return Kick(playerid);

if(strlen(inputtext) <= 5 || strlen(inputtext) > 60)
{
    // If the password length is less than or equal to 5 and more than 60
    // It repeats the process and shows error message as seen below.
   
    SendClientMessage(playerid, 0x969696FF, "Invalid password length, should be 5 - 60.");

new String[150];
   
        format(String, sizeof(String), "{FFFFFF}Welcome %s.\n\n{0099FF}This account is not registered.\n\
          {0099FF}Please, input your password below to proceed.\n\n", pInfo[playerid][Name]);
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Registration System", String, "Register", "Leave");
}
else
{

    // Salting the player's password using SHA256 for a better security.

                for (new i = 0; i < 10; i++)
                {
                    pInfo[playerid][Salt][i] = random(79) + 47;
    }
   
    pInfo[playerid][Salt][10] = 0;
    SHA256_PassHash(inputtext, pInfo[playerid][Salt], pInfo[playerid][Password], 65);

    new DB_Query[225];

    // Storing player's information if everything goes right.
    mysql_format(Database, DB_Query, sizeof(DB_Query), "INSERT INTO `PLAYERS` (`USERNAME`, `PASSWORD`, `SALT`, `SCORE`, `KILLS`, `CASH`, `DEATHS`)\
    VALUES ('%e', '%s', '%e', '20', '0', '0', '0')", pInfo[playerid][Name], pInfo[playerid][Password], pInfo[playerid][Salt]);
      mysql_tquery(Database, DB_Query, "OnPlayerRegister", "d", playerid);
     }
}
}
return 1;
}

forward public OnPlayerDataCheck(playerid, corrupt_check);
public OnPlayerDataCheck(playerid, corrupt_check)
{
if (corrupt_check != Corrupt_Check[playerid]) return Kick(playerid);
// You'd have asked already what's corrput_check and how it'd benefit me?
// Well basically MySQL query takes long, incase a player leaves while its not proceeded
// With ID 1 for example, then another player comes as ID 1 it'll basically corrupt the data
// So, once the query is done, the player will have the wrong data assigned for himself.

new String[150];

if(cache_num_rows() > 0)
{
// If the player exists, everything is okay and nothing is wrongly detected
// The player's password and Saltion key gets stored as seen below
// So we won't have to get a headache just to match player's password.

cache_get_value(0, "PASSWORD", pInfo[playerid][Password], 65);
cache_get_value(0, "SALT", pInfo[playerid][Salt], 11);

pInfo[playerid][Player_Cache] = cache_save();
// ^ Storing the cache ID of the player for further use later.

format(String, sizeof(String), "{FFFFFF}Welcome back, %s.\n\n{0099FF}This account is already registered.\n\
{0099FF}Please, input your password below to proceed to the game.\n\n", pInfo[playerid][Name]);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login System", String, "Login", "Leave");
}
else
{
format(String, sizeof(String), "{FFFFFF}Welcome %s.\n\n{0099FF}This account is not registered.\n\
{0099FF}Please, input your password below to proceed to the game.\n\n", pInfo[playerid][Name]);
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Registration System", String, "Register", "Leave");
}
return 1;
}

forward public OnPlayerRegister(playerid);
public OnPlayerRegister(playerid)
{
// This gets called only when the player registers a new account.
SendClientMessage(playerid, 0x00FF00FF, "You are now registered and has been logged in.");
    pInfo[playerid][LoggedIn] = true;
    return 1;
}

// End of script //

- Elinde daha iyi kayıt sistemi olan özelden atabilir teşekkürler :)


pAwnstein

PAWN Kodu: Seç
new DB_Query[256];
mysql_format(Database, DB_Query, sizeof(DB_Query), "UPDATE `PLAYERS` SET `SCORE` = %d, `CASH` = %d, `KILLS` = %d, `DEATHS` = %d WHERE `ID` = %d LIMIT 1",
GetPlayerScore(playerid), GetPlayerMoney(playerid), pInfo[playerid][Kills], pInfo[playerid][Deaths], pInfo[playerid][ID]);

OnPlayerDisconnect kısmının başındaki yeri bu şekilde değiştirirsen kaydeder diye düşünüyorum. Alternatif olarak jensen ve XpDevil'ın kayıt sistemi rehberleri var onları kullanabilirsin.


Docendo discimus.

Enkei

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