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18 Kasım 2025, 15:08:43

Özel Villa Map

Başlatan BullTerrier, 22 Nisan 2018, 15:43:27

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0 Üye ve 1 Ziyaretçi konuyu incelemekte.

BullTerrier

Selam Pawnotürk.
Bugün size Yaptığım Map'ı Özel Villa'yı Göstereceğim Altlara Kodları Paylaşacağım. Kendimi Geliştirip Daha Güzel Map'lar Yapacağım.
RESİMLERE GEÇELİM.






KODLARA GEÇELİM

//Map Exported with Texture Studio By: [uL]Pottus////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Remove Buildings///////////////////////////////////////////////////////////////////////////////////////////////
RemoveBuildingForPlayer(playerid, 669, -712.070, 928.304, 11.539, 0.250);
RemoveBuildingForPlayer(playerid, 11492, -681.875, 965.890, 11.125, 0.250);
RemoveBuildingForPlayer(playerid, 11654, -681.875, 965.890, 11.125, 0.250);
RemoveBuildingForPlayer(playerid, 700, -700.656, 984.140, 11.554, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -709.320, 991.164, 12.031, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -697.671, 990.992, 12.007, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -686.023, 990.820, 11.984, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -674.375, 990.648, 11.968, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -662.726, 990.476, 11.945, 0.250);
RemoveBuildingForPlayer(playerid, 669, -674.023, 998.000, 11.406, 0.250);
RemoveBuildingForPlayer(playerid, 691, -665.890, 1004.179, 11.585, 0.250);
RemoveBuildingForPlayer(playerid, 691, -652.554, 999.906, 11.585, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -651.078, 990.304, 11.921, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -645.195, 984.500, 12.031, 0.250);
RemoveBuildingForPlayer(playerid, 705, -621.859, 985.890, 8.078, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -645.367, 972.851, 12.007, 0.250);
RemoveBuildingForPlayer(playerid, 3305, -18.054, 1120.859, 21.671, 0.250);
RemoveBuildingForPlayer(playerid, 3371, -18.054, 1120.859, 21.671, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -645.539, 961.203, 11.984, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -645.710, 949.554, 11.968, 0.250);
RemoveBuildingForPlayer(playerid, 691, -638.156, 954.703, 9.335, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -645.882, 937.906, 11.945, 0.250);
RemoveBuildingForPlayer(playerid, 700, -658.820, 936.179, 11.250, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -650.195, 928.195, 11.875, 0.250);
RemoveBuildingForPlayer(playerid, 1223, -683.070, 920.484, 10.914, 0.250);
RemoveBuildingForPlayer(playerid, 1223, -673.289, 920.320, 10.914, 0.250);
RemoveBuildingForPlayer(playerid, 1223, -664.851, 920.062, 10.914, 0.250);
RemoveBuildingForPlayer(playerid, 1223, -656.929, 915.757, 10.562, 0.250);
RemoveBuildingForPlayer(playerid, 1223, -657.382, 907.257, 8.437, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -675.664, 909.531, 12.007, 0.250);
RemoveBuildingForPlayer(playerid, 1223, -658.734, 898.898, 5.804, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -665.562, 912.945, 11.976, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -687.312, 909.601, 11.984, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -698.960, 909.671, 11.968, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -710.609, 909.742, 11.945, 0.250);
RemoveBuildingForPlayer(playerid, 669, -656.578, 974.468, 11.273, 0.250);
RemoveBuildingForPlayer(playerid, 11664, -685.093, 941.914, 13.140, 0.250);
RemoveBuildingForPlayer(playerid, 11631, -691.593, 942.718, 13.875, 0.250);
RemoveBuildingForPlayer(playerid, 11491, -688.109, 928.132, 12.625, 0.250);
RemoveBuildingForPlayer(playerid, 11666, -688.140, 934.820, 14.390, 0.250);
RemoveBuildingForPlayer(playerid, 11665, -685.171, 935.695, 13.320, 0.250);
RemoveBuildingForPlayer(playerid, 11490, -688.117, 939.179, 11.125, 0.250);
RemoveBuildingForPlayer(playerid, 11618, -688.117, 939.179, 11.125, 0.250);
RemoveBuildingForPlayer(playerid, 11663, -688.117, 939.179, 11.125, 0.250);
RemoveBuildingForPlayer(playerid, 11618, -688.117, 939.179, 11.125, 0.250);
RemoveBuildingForPlayer(playerid, 1308, -688.828, 1004.159, 11.250, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -727.187, 951.414, 12.062, 0.250);
RemoveBuildingForPlayer(playerid, 1308, -26.476, 1087.589, 19.484, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -727.968, 939.789, 12.085, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -728.750, 928.164, 12.101, 0.250);
RemoveBuildingForPlayer(playerid, 3276, -729.531, 916.539, 12.125, 0.250);

//Objects////////////////////////////////////////////////////////////////////////////////////////////////////////
new tmpobjid;
tmpobjid = CreateDynamicObject(3603,-679.625,955.757,17.201,0.000,0.000,-91.499,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-677.936,933.280,11.374,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-713.701,944.906,11.370,0.000,0.000,-89.100,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-713.523,933.093,11.410,0.000,0.000,0.599,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-701.561,933.318,11.350,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-689.790,933.357,11.350,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-654.450,933.032,11.380,0.000,0.000,89.499,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-713.152,981.131,11.390,0.000,0.000,-90.999,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-653.709,980.976,11.180,-1.500,0.000,179.300,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-677.731,981.646,11.160,0.000,0.000,-179.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-654.299,945.071,11.290,0.000,0.000,90.399,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-654.380,956.833,11.290,0.000,0.000,89.100,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-666.213,933.016,11.310,0.000,0.000,-1.199,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-653.970,980.746,11.232,-1.500,-0.600,-91.299,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-701.531,981.306,11.230,-2.600,0.000,179.399,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-665.625,981.168,11.090,0.000,0.000,179.499,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(987,-689.679,981.666,11.247,-2.600,0.000,-178.300,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(9833,-715.104,967.200,14.215,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(9833,-715.623,947.279,14.372,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(19825,-692.520,956.150,14.742,0.000,0.000,-94.699,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(13591,-735.881,944.654,11.241,0.000,0.000,73.300,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(20,-699.724,950.329,16.951,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(20,-699.724,950.329,16.951,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(3515,-709.950,936.090,12.067,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(3515,-710.904,978.557,12.026,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);


ace

Eline sağlık güzel olmuş ama birazda sade olmuş evi birazdaha öne çekip arkaya havuz eklesen güzel durabilirdi birde resimler çok büyük snag.gy den yüklesen iyi olur ama uraştırıyor biraz.


BullTerrier

Alıntı yapılan: Rexha - 22 Nisan 2018, 15:45:08

Eline sağlık güzel olmuş ama birazda sade olmuş evi birazdaha öne çekip arkaya havuz eklesen güzel durabilirdi birde resimler çok büyük snag.gy den yüklesen iyi olur ama uraştırıyor biraz.
Yorumun İçin Teşekkürler. Sade Birşey Yapmak İstedim :) snag.gy ye Yükliyecektim Fakat Şuan Çok Zamanım Olmadığından Yapamadım.


pag

Çok basit ve sıradan olmuş,çitlere texture uygulayıp evin etrafına çeşitli objeler ekleyebilirsen daha  güzel olabilir.


BullTerrier

Alıntı yapılan: ReDDooM - 22 Nisan 2018, 18:40:07

Çok basit ve sıradan olmuş,çitlere texture uygulayıp evin etrafına çeşitli objeler ekleyebilirsen daha  güzel olabilir.
Eleştirin İçin Teşekkür Ederim. Kendimi Daha da Geliştireceğim


starhan01

Ellerine sağlık Acemice ama Güzel olmuş Başarılarının Devamını dilerim. (Not: Removeler Çok fazla Removelere Dikkat et)


BullTerrier

Alıntı yapılan: TarhanNation47 - 23 Nisan 2018, 17:47:55

Ellerine sağlık Acemice ama Güzel olmuş Başarılarının Devamını dilerim. (Not: Removeler Çok fazla Removelere Dikkat et)
Teşekkür Ederim


Aytuğ


kelly

I want everything