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18 Kasım 2025, 21:56:11

RPG-Grafiti Sistemi [Edit]

Başlatan brkn4434, 20 Temmuz 2019, 18:35:07

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0 Üye ve 1 Ziyaretçi konuyu incelemekte.

brkn4434

Çok önceden görüp yaptığım bir sistem vardı elimden geldiğince kullanıslı ve geliştirelebilir bir sistem sizinle paylaşmak istedim kullanan arkadaşlar bir teşekkür yeterli :)

PAWN Kodu: Seç
// Grafiti Sistem
// !!Bug bulursanız bildiriniz.
// Komutları:
// /grafitiyap
// /grafitisil
// /grafitilerim


#define FILTERSCRIPT

#include <a_samp>
#include <dini>
#define COLOR_RED 0xAA3333AA
#define COLOR_GRAF2 0xFF8000FF
#define COLOR_GRAF3 0x0000FFFF
#define COLOR_GRAF4 0x00FF00FF
#define MAX_GRAFFITI 50//Kişinin en fazla yapabileceği grafiti
#define Saver "Grafiti/%s.ini"//Dini modlar için oyuncunun grafitisinin kaydedildiği yer.
new GraffityDone[MAX_PLAYERS];

#pragma tabsize 0
new graffity;
#define MAX_SouthCity3 (64)
new SouthCity1[MAX_PLAYERS][MAX_SouthCity3];
new SouthCity2[MAX_PLAYERS][MAX_SouthCity3];
new SouthCity3[MAX_PLAYERS][MAX_SouthCity3];
new SouthCity4[MAX_PLAYERS];
new SouthCity41[MAX_PLAYERS];
new SouthCity42[MAX_PLAYERS];
new SouthCity43[MAX_PLAYERS];
new graf[MAX_PLAYERS];
new text [ 50 ];

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" South City Grafiti sistemi aktif");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Sistem kapandi");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{

    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    return 1;
}

public OnPlayerConnect(playerid)
{
       new file[100],Name[30];
GetPlayerName(playerid,Name,30);
format(file,100,Saver,Name);
if(!dini_Exists(file))
{
dini_Create(file);
dini_IntSet(file,"Grafiti Yüklendi",GraffityDone[playerid] = 0);
}
else
{
GraffityDone[playerid] = dini_Int(file,"Grafiti Yüklendi");
}
    graf[playerid] = 0;
    return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
        new file[100],Name[30];
GetPlayerName(playerid,Name,30);
format(file,100,Saver,Name);
dini_IntSet(file,"Graffity Created",GraffityDone[playerid]);
    graf[playerid] = 0;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{


    if (strcmp("/grafitiyap", cmdtext, true, 10) == 0)
    {
    ShowPlayerDialog(playerid, 1998, DIALOG_STYLE_MSGBOX, "South City Grafiti", "Grafiti Yapmak İstiyormusun?", "Evet", "Hayır");
    return 1;
    }
    if (strcmp("/grafitisil", cmdtext, true, 10) == 0)
    {
    DestroyObject(graffity);
    SendClientMessage(playerid,-1,"Afferin, grafitiyi sildin.");
    return 1;
    }
    if(strcmp("/grafitilerim", cmdtext, true, 10) == 0)
    {
     format(text, 50, "{30a030}[South City Grafiti] {FFFFFF}Şimdiye kadar yaptığın {30a030}[ %d ] {FFFFFF}grafiti var.", GraffityDone[playerid]);
     SendClientMessage(playerid, -1, text);
      return 1;
          }
    return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == 1998)
    {
        if(response)
        {
            SendClientMessage(playerid,-1,"Düzenlemek için üzerine biraz sprey sık");
            new Float:X, Float:Y, Float:Z, Float:A;
            GetPlayerFacingAngle(playerid, A);
            GetPlayerPos(playerid, X, Y, Z);
            graffity = CreateObject(19482,X,Y,Z+0.5,0.0,0.0,0.0,0.0);
            SetObjectMaterialText(graffity,"Grafitini yap",0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,0xAA3333AA,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
            EditObject(playerid,graffity);
            graf[playerid] = 1;
            GraffityDone[playerid]++;
        }
    }
   if(dialogid == 1996)
   {
        if(response)
        {
            if(listitem == 0)
            {
                if(SouthCity4[playerid] == 1)
                {
                SetObjectMaterialText(graffity, SouthCity3[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(SouthCity41[playerid] == 1)
                {
                SetObjectMaterialText(graffity, SouthCity3[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(SouthCity42[playerid] == 1)
                {
                SetObjectMaterialText(graffity, SouthCity3[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italik",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(SouthCity43[playerid] == 1)
                {
                SetObjectMaterialText(graffity, SouthCity3[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
            }
            if(listitem == 1)
            {
                if(SouthCity4[playerid] == 1)
                {
                SetObjectMaterialText(graffity, SouthCity3[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(SouthCity41[playerid] == 1)
                {
                SetObjectMaterialText(graffity, SouthCity3[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(SouthCity42[playerid] == 1)
                {
                SetObjectMaterialText(graffity, SouthCity3[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italik",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(SouthCity43[playerid] == 1)
                {
                SetObjectMaterialText(graffity, SouthCity3[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
            }
            if(listitem == 2)
            {
                if(SouthCity4[playerid] == 1)
                {
                SetObjectMaterialText(graffity, SouthCity3[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(SouthCity41[playerid] == 1)
                {
                SetObjectMaterialText(graffity, SouthCity3[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(SouthCity42[playerid] == 1)
                {
                SetObjectMaterialText(graffity, SouthCity3[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italik",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
                if(SouthCity43[playerid] == 1)
                {
                SetObjectMaterialText(graffity, SouthCity3[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                }
            }
        }
    }
   if(dialogid == 1995)
   {
        if(response)
        {
            if(listitem == 0)
            {
                SetObjectMaterialText(graffity, SouthCity3[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Grafiti Rengi.", "Sarı\nYesil\nMavi", "Onayla", "Kapat");
                SouthCity4[playerid] = 1;
            }
            if(listitem == 1)
            {
                SetObjectMaterialText(graffity, SouthCity1[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Grafiti Rengi.", "Sarı\nYesil\nMavi", "Onayla", "Kapat");
                SouthCity41[playerid] = 1;
            }
            if(listitem == 2)
            {
                SetObjectMaterialText(graffity, SouthCity2[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italik",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Grafiti Rengi.", "Sarı\nYesil\nMavi", "Onayla", "Kapat");
                SouthCity42[playerid] = 1;
            }
            if(listitem == 3)
            {
                SetObjectMaterialText(graffity, SouthCity2[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
                ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Grafiti Rengi.", "Sarı\nYesil\nMavi", "Onayla", "Kapat");
                SouthCity43[playerid] = 1;
            }
        }
    }
    if(dialogid == 1997)
    {
        if(response)
        {
            if(!strlen(inputtext))
            {
                SendClientMessage(playerid,-1,"Buraya metin yazın. !");
                ShowPlayerDialog(playerid, 1997, DIALOG_STYLE_INPUT, "South City Grafiti", "İstediginiz metini buraya girin.", "Evet", "");
                return 1;
            }
            new Float:X, Float:Y, Float:Z, Float:A;
            GetPlayerFacingAngle(playerid, A);
            GetPlayerPos(playerid, X, Y, Z);
            SetObjectMaterialText(graffity, inputtext,0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,0xAA3333AA,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
            format(SouthCity3[playerid], MAX_SouthCity3, inputtext);
            format(SouthCity1[playerid], MAX_SouthCity3, inputtext);
            format(SouthCity2[playerid], MAX_SouthCity3, inputtext);
            //strcat(SouthCity3[playerid], inputtext, MAX_SouthCity3);
            //strcat(SouthCity1[playerid], inputtext, MAX_SouthCity3);
            //strcat(SouthCity2[playerid], inputtext, MAX_SouthCity3);
            ShowPlayerDialog(playerid, 1995, DIALOG_STYLE_LIST, "Grafiti Fontlari", "Arial\nComic Sans MS\nItalic\nCourier", "Evet", "Kapat");
            graf[playerid] = 0;
        }
    }
    return 1;
}

public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
    new Float:oldX, Float:oldY, Float:oldZ,
        Float:oldRotX, Float:oldRotY, Float:oldRotZ;
    GetObjectPos(graffity, oldX, oldY, oldZ);
    GetObjectRot(graffity, oldRotX, oldRotY, oldRotZ);
    if(!playerobject)
    {
        if(!IsValidObject(graffity)) return;
        MoveObject(graffity, fX, fY, fZ, 10.0, fRotX, fRotY, fRotZ);
    }
        if(response == EDIT_RESPONSE_FINAL)
        {
        SendClientMessage(playerid,-1,"[SouthCity]Grafitini Tamamlamak İçin Al Bu Spreyi Kullan Etrafa Sıçratma !");
        GivePlayerWeapon(playerid, 41, 5000);

        }
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys & KEY_FIRE && GetPlayerWeapon(playerid) == 41)
    {
       if(graf[playerid] == 1)
       {
        SetTimerEx("Object", 5000, false, "i", playerid);
    }
   }
    return 1;
}

forward Object(playerid);

public Object(playerid)
{
   ShowPlayerDialog(playerid, 1997, DIALOG_STYLE_INPUT, "South City Grafiti", "İstediginiz metini buraya girin.", "Evet", "");
    return 1;
}


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