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İlk map ım admin base

Başlatan canskld, 10 Mart 2018, 20:53:17

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canskld



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//Vehicle Exported with Texture Studio By: [uL]Pottus/////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include <a_samp>
#include <streamer>

new carvid_0;
new carvid_1;
new carvid_2;

public OnFilterScriptInit()
{
    new tmpobjid;

    carvid_0 = CreateVehicle(415,209.283,430.128,3.383,182.721,0,0,-1);
    carvid_1 = CreateVehicle(411,236.911,434.734,3.383,190.868,0,0,-1);
    carvid_2 = CreateVehicle(444,186.949,426.470,3.383,187.047,0,0,-1);



    tmpobjid = CreateDynamicObject(19419,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_0, 0.000, -0.220, 0.579, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18646,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_0, 0.000, -2.200, 0.289, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18646,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_0, 0.000, 2.339, 0.009, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18646,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_0, 0.000, 2.389, 0.039, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18648,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_0, 0.000, 0.000, -0.349, 0.000, 0.000, -3.599);
    tmpobjid = CreateDynamicObject(18647,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_0, 0.000, 0.000, -0.239, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(11737,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    SetDynamicObjectMaterialText(tmpobjid, 0, "{0022ff}SAHÝP", 20, "Ariel", 25, 1, 16768768, 16768768, 1);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_0, 0.000, 2.065, 0.116, 17.899, 1.499, -177.000);

    tmpobjid = CreateDynamicObject(18646,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_1, 0.699, 2.499, 0.050, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18646,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_1, 0.699, 2.519, 0.029, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18646,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_1, 0.699, -2.319, 0.399, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18646,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_1, 0.699, -2.310, 0.359, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18648,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_1, 0.699, 0.080, -0.229, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18647,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_1, 0.699, 0.000, -0.079, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(19419,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_1, 0.699, 0.000, 0.619, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(11737,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    SetDynamicObjectMaterialText(tmpobjid, 0, "{0022ff}SAHÝP", 30, "Ariel", 25, 1, 16768256, 16768256, 1);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_1, 0.699, 2.237, 0.087, 16.900, -0.000, 179.200);

    tmpobjid = CreateDynamicObject(19419,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_2, 0.000, 0.000, 1.640, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(19419,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_2, 0.000, -2.089, 1.110, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18646,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_2, 0.000, 2.360, 1.059, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18646,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_2, 0.000, 2.359, 1.030, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18646,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_2, 0.000, -2.839, 1.120, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18646,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_2, 0.000, -2.819, 1.120, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18648,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_2, 0.000, -0.129, 0.390, 0.000, 0.000, 0.000);
    tmpobjid = CreateDynamicObject(18647,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
    AttachDynamicObjectToVehicle(tmpobjid, carvid_2, 0.000, 0.049, 0.450, 0.000, 0.000, 0.000);

}

public OnFilterScriptExit()
{
    DestroyVehicle(carvid_0);
    DestroyVehicle(carvid_1);
    DestroyVehicle(carvid_2);
}

public OnVehicleSpawn(vehicleid)
{
    if(vehicleid == carvid_0)
    {
    }
    else if(vehicleid == carvid_1)
    {
    }
    else if(vehicleid == carvid_2)
    {
    }
}

DEĞİŞİKLİK İSTERSENİZ SKYPE:live:ahmetatakan2005 ULAŞIN
Son düzenlenme: 10 Mart 2018, 21:09:28 canskld

laéx


ExO

İlk map olarak gayet iyi,geliştirmeni ve devamını beklerim.Başarılar. :helal:

birileri demiş öldü şimdi yazsınlar kral geri döndü

canskld


enes020020

Efsane olmuş Can seni böyle map yaparken görmek birazcık şaşırtıcı ama çok güzel olmuş helal olsun!  :helal:


canskld

Alıntı yapılan: enes020020 - 10 Mart 2018, 21:04:41

Efsane olmuş Can seni böyle map yaparken görmek birazcık şaşırtıcı ama çok güzel olmuş helal olsun!  :helal:

ben seni nerdne tanıyorum ?


enes020020

Alıntı yapılan: canskld - 10 Mart 2018, 21:06:34

Alıntı yapılan: enes020020 - 10 Mart 2018, 21:04:41

Efsane olmuş Can seni böyle map yaparken görmek birazcık şaşırtıcı ama çok güzel olmuş helal olsun!  :helal:

ben seni nerdne tanıyorum ?

Skypedan  :@


ParsMapping

Söylediklerimi tamamen dostane bir kac oneri olarak kabul etmeni temenni ediyorum.

Öncelikle eline emeğine sağlık ilk deneyim için hiçte fena değil
Lakin sana önerim ileriko çalışmalarında renk tonlarını iyi ayarlaman yani ne cok cırtlak renkler olmalı nede ic karartacak koyu tonlar olmalı.bir diğer husus ise ışıklar herkes texturenin daha cok FPS düşürdüğüne inanir fakat ışık objeleri daha cok FPS düşürür. Bu kadar cok ışık kullanman standart altinda bilgisayarlar icin problem demektir. Dedigim gibi ilk çalışmaya göre gayet iyi başarılarının devamını dilerim.  :helal:


JudaX

İlk mapına göre gayet hoş, fakat textureleri tuturmalısın, ama yenisin, başarılar.


canskld

Alıntı yapılan: ParsMapping - 10 Mart 2018, 21:18:21

Söylediklerimi tamamen dostane bir kac oneri olarak kabul etmeni temenni ediyorum.

Öncelikle eline emeğine sağlık ilk deneyim için hiçte fena değil
Lakin sana önerim ileriko çalışmalarında renk tonlarını iyi ayarlaman yani ne cok cırtlak renkler olmalı nede ic karartacak koyu tonlar olmalı.bir diğer husus ise ışıklar herkes texturenin daha cok FPS düşürdüğüne inanir fakat ışık objeleri daha cok FPS düşürür. Bu kadar cok ışık kullanman standart altinda bilgisayarlar icin problem demektir. Dedigim gibi ilk çalışmaya göre gayet iyi başarılarının devamını dilerim.  :helal:

teşekkürler dediğin tavsiyelere uyacağım  :helal:


Feveran

İlk map gayet güzel hoş görünümlü olmuş. Bide evlere texture uygulasan tadından yenmez olurdu. Böyle devam et Başarılar !


Douglas

Alıntı yapılan: ParsMapping - 10 Mart 2018, 21:18:21

Söylediklerimi tamamen dostane bir kac oneri olarak kabul etmeni temenni ediyorum.

Öncelikle eline emeğine sağlık ilk deneyim için hiçte fena değil
Lakin sana önerim ileriko çalışmalarında renk tonlarını iyi ayarlaman yani ne cok cırtlak renkler olmalı nede ic karartacak koyu tonlar olmalı.bir diğer husus ise ışıklar herkes texturenin daha cok FPS düşürdüğüne inanir fakat ışık objeleri daha cok FPS düşürür. Bu kadar cok ışık kullanman standart altinda bilgisayarlar icin problem demektir. Dedigim gibi ilk çalışmaya göre gayet iyi başarılarının devamını dilerim.  :helal: