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CosaNostraa| Sürücü Kursu Map

Başlatan CosaNostraa, 17 Temmuz 2018, 22:40:16

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0 Üye ve 1 Ziyaretçi konuyu incelemekte.

CosaNostraa

RESİM:



PAWN Kodu: Seç
CreateObject(3749,-2047.0000000,-104.0000000,40.2000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(8210,-2038.6000000,-281.0000000,41.9000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (1)
CreateObject(8210,-2069.2002000,-281.0000000,41.9000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (2)
CreateObject(8210,-2011.0000000,-253.7000000,41.9000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence12) (3)
CreateObject(8210,-2011.0000000,-198.2000000,41.9000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence12) (4)
CreateObject(8210,-2096.5000000,-253.2000000,41.8000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence12) (5)
CreateObject(8210,-2096.5000000,-197.7000000,41.8000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence12) (6)
CreateObject(8210,-2096.5000000,-142.2000000,41.8000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence12) (7)
CreateObject(8210,-2096.6001000,-130.0000000,41.8000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence12) (8)
CreateObject(8557,-2076.7998000,-105.4003900,39.2000000,0.0000000,0.0000000,0.0000000); //object(vgshseing27) (1)
CreateObject(8210,-2011.0000000,-142.6000100,41.9000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence12) (9)
CreateObject(8210,-2011.0000000,-130.5000000,41.9000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence12) (10)
CreateObject(8210,-2096.7998000,-108.0000000,41.8000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence12) (11)
CreateObject(8615,-2018.1000000,-115.1000000,36.4000000,0.0000000,0.0000000,90.0000000); //object(vgssstairs04_lvs) (1)
CreateObject(991,-2034.0000000,-102.4000000,39.2000000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (1)
CreateObject(991,-2027.4000000,-102.4000000,39.2000000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (2)
CreateObject(991,-2022.3000000,-102.4000000,39.2000000,0.0000000,0.0000000,0.0000000); //object(bar_barriergate1) (3)
CreateObject(980,-2062.2000000,-102.3000000,39.1000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (1)
CreateObject(980,-2073.6001000,-102.3000000,39.1000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (2)
CreateObject(980,-2082.6001000,-102.3000000,39.1000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (3)
CreateObject(980,-2091.1001000,-102.3000000,39.1000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (4)
CreateObject(983,-2037.0996000,-117.0996100,38.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,-2037.1000000,-110.7000000,38.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,-2037.1000000,-105.6000000,38.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,-2034.0000000,-120.2000000,38.8000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (4)
CreateObject(983,-2027.6000000,-120.2000000,38.8000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (5)
CreateObject(983,-2022.4000000,-120.2000000,38.8000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (6)
CreateObject(983,-2019.1000000,-117.0000000,38.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (7)
CreateObject(2898,-2034.6000000,-117.1000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1)
CreateObject(2898,-2030.5996000,-117.0996100,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (2)
CreateObject(2898,-2026.6000000,-117.1000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (3)
CreateObject(2898,-2022.6000000,-117.1000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (4)
CreateObject(2898,-2034.6000000,-111.7000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (5)
CreateObject(2898,-2030.6000000,-111.7000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (6)
CreateObject(2898,-2026.6000000,-111.7000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (7)
CreateObject(2898,-2022.6000000,-111.7000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (8)
CreateObject(2898,-2034.6000000,-106.3000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (9)
CreateObject(2898,-2030.6000000,-106.3000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (10)
CreateObject(2898,-2026.6000000,-106.3000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (11)
CreateObject(2898,-2022.6000000,-106.3000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (12)
CreateObject(2898,-2021.6000000,-117.1000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (13)
CreateObject(2898,-2021.6000000,-111.7000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (14)
CreateObject(2898,-2021.6000000,-106.3000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (15)
CreateObject(2898,-2034.6000000,-105.4000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (16)
CreateObject(2898,-2030.6000000,-105.4000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (17)
CreateObject(2898,-2026.6000000,-105.4000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (18)
CreateObject(2898,-2022.6000000,-105.4000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (19)
CreateObject(2898,-2021.5000000,-105.4000000,37.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (20)
CreateObject(3279,-2016.7998000,-108.5000000,38.1000000,0.0000000,0.0000000,179.9950000); //object(a51_spottower) (1)
CreateObject(988,-2014.5000000,-110.9000000,34.2000000,0.0000000,0.0000000,0.0000000); //object(ws_apgate) (1)
CreateObject(988,-2017.3000000,-113.5000000,31.8000000,0.0000000,0.0000000,90.0000000); //object(ws_apgate) (3)
CreateObject(8557,-2076.7998000,-110.5000000,39.2000000,0.0000000,0.0000000,0.0000000); //object(vgshseing27) (3)
CreateObject(8557,-2076.8000000,-111.5000000,38.1000000,90.0000000,0.2580000,359.7420000); //object(vgshseing27) (5)
CreateObject(8557,-2076.8000000,-111.5000000,33.1000000,90.0000000,0.2580000,359.7420000); //object(vgshseing27) (6)
CreateObject(8557,-2058.2000000,-110.4000000,20.5000000,0.0000000,90.0000000,0.0000000); //object(vgshseing27) (7)
CreateObject(8557,-2058.3999000,-105.3000000,20.5000000,0.0000000,90.0000000,0.0000000); //object(vgshseing27) (8)
CreateObject(8557,-2076.8000000,-115.2000000,38.7000000,12.0000000,0.0000000,0.0000000); //object(vgshseing27) (10)
CreateObject(8557,-2076.8000000,-119.8000000,37.4000000,20.0000000,0.0000000,0.0000000); //object(vgshseing27) (11)
CreateObject(8557,-2076.8999000,-124.5000000,35.7000000,20.0000000,0.0000000,0.0000000); //object(vgshseing27) (12)
CreateObject(8557,-2076.8999000,-129.1000100,33.8000000,24.0000000,0.0000000,0.0000000); //object(vgshseing27) (13)
CreateObject(8557,-2057.8999000,-115.6000000,19.4000000,359.5290000,88.0560000,359.9920000); //object(vgshseing27) (15)
CreateObject(8557,-2058.5000000,-120.6000000,17.8000000,0.0000000,90.0000000,0.0000000); //object(vgshseing27) (16)
CreateObject(8557,-2058.6001000,-125.5000000,15.7000000,0.0000000,90.0000000,0.0000000); //object(vgshseing27) (17)
CreateObject(3524,-2017.2000000,-118.0000000,37.1000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,-2037.0996000,-120.0996100,41.0000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2)
CreateObject(3524,-2019.3000000,-120.0000000,41.0000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (3)
CreateObject(3524,-2019.2000000,-102.5000000,41.0000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (4)
CreateObject(3524,-2036.4000000,-102.4000000,39.9000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (5)
CreateObject(3528,-2046.6000000,-98.6000000,45.2000000,0.0000000,0.0000000,86.0000000); //object(vgsedragon) (1)
CreateObject(3472,-2041.8000000,-80.1000000,34.3000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,-2012.6000000,-79.9000000,34.3000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(3472,-2052.5000000,-80.2001900,34.3000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3)
CreateObject(3472,-2095.8999000,-80.3000000,34.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4)
CreateObject(984,-2068.7002000,-80.2998100,34.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (3)
CreateObject(3279,-2092.3999000,-104.9000000,40.7000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
CreateObject(8210,-2067.8994000,-223.4003900,37.4000000,0.0000000,0.0000000,177.9950000); //object(vgsselecfence12) (12)
CreateObject(8210,-2039.5996000,-224.2998000,37.4000000,0.0000000,0.0000000,177.9950000); //object(vgsselecfence12) (13)
CreateObject(984,-2081.5000000,-80.3000000,34.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (1)
CreateObject(984,-2094.3000000,-80.3000000,34.9000000,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (2)
CreateObject(983,-2062.3000000,-83.5000000,34.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (9)
CreateObject(11490,-2053.2000000,-197.1000100,34.3000000,0.0000000,0.0000000,0.0000000); //object(des_ranch) (1)
CreateObject(11491,-2053.2000000,-208.1000100,35.8000000,0.0000000,0.0000000,0.0000000); //object(des_ranchbits1) (1)
CreateObject(1491,-2054.7000000,-192.6000100,35.4000000,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (1)
CreateObject(1491,-2051.7000000,-192.6000100,35.4000000,0.0000000,0.0000000,180.0000000); //object(gen_doorint01) (2)
CreateObject(3525,-2053.0000000,-204.6000100,35.0000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (1)
CreateObject(3525,-2053.3999000,-204.6000100,34.9000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (2)
CreateObject(1723,-2054.0000000,-196.7000000,35.8000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating1) (1)
CreateObject(1723,-2054.8999000,-199.6000100,35.8000000,0.0000000,0.0000000,90.0000000); //object(mrk_seating1) (3)
CreateObject(1723,-2051.1001000,-197.6000100,35.8000000,0.0000000,0.0000000,270.0000000); //object(mrk_seating1) (4)
CreateObject(1724,-2052.5000000,-201.3999900,35.8000000,0.0000000,0.0000000,180.0000000); //object(mrk_seating1b) (1)
CreateObject(1827,-2053.1001000,-198.6000100,35.8000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (1)
CreateObject(2009,-2057.3999000,-194.3000000,35.8000000,0.0000000,0.0000000,0.0000000); //object(officedesk2l) (1)
CreateObject(1806,-2056.6001000,-194.2000000,35.8000000,0.0000000,0.0000000,0.0000000); //object(med_office_chair) (1)
CreateObject(2035,-2059.6001000,-205.7000000,36.8000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
CreateObject(2035,-2057.8000000,-202.1000100,38.0000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (2)
CreateObject(2035,-2048.8000000,-203.0000000,37.9000000,75.9990000,270.7980000,5.3770000); //object(cj_m16) (3)
CreateObject(2035,-2019.1000000,-200.6000100,-7.4000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (4)
CreateObject(3267,-2038.9000000,-103.8000000,45.4000000,0.0000000,0.0000000,304.0000000); //object(mil_samsite) (1)
CreateObject(3267,-2055.1001000,-103.8000000,45.4000000,0.0000000,0.0000000,42.0000000); //object(mil_samsite) (2)
CreateObject(3461,-2050.8999000,-188.7000000,35.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,-2055.3999000,-188.6000100,35.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
CreateObject(3660,-2072.2000000,-81.1000000,36.8000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (1)
CreateObject(3660,-2086.2000000,-81.1000000,36.8000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (2)
CreateObject(621,-2020.3000000,-83.8000000,34.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (1)
CreateObject(621,-2035.3000000,-84.1000000,34.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (2)
CreateObject(621,-2027.6000000,-84.2000000,34.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palm02) (3)
CreateObject(987,-2018.1000000,-213.1000100,40.7000000,270.0000000,0.2560000,270.2560000); //object(elecfence_bar) (2)
CreateObject(3279,-2015.6000000,-223.0000000,40.9000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower) (3)
CreateObject(13749,-2023.6000000,-207.8000000,34.1000000,0.0000000,0.0000000,234.0000000); //object(cunte_curvesteps1) (1)
CreateObject(983,-2014.9000000,-213.0000000,41.5000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (10)
CreateObject(987,-2089.5000000,-222.3000000,40.7000000,270.0000000,0.2580000,90.2580000); //object(elecfence_bar) (3)
CreateObject(3279,-2092.5000000,-217.1000100,40.9000000,0.0000000,0.0000000,90.0000000); //object(a51_spottower) (4)
CreateObject(13749,-2082.3000000,-204.6000100,34.1000000,0.0000000,0.0000000,144.0000000); //object(cunte_curvesteps1) (2)
CreateObject(987,-2094.1001000,-210.6000100,40.7000000,270.0000000,180.0000000,90.0000000); //object(elecfence_bar) (4)
CreateObject(983,-2087.8999000,-214.0000000,41.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (12)
CreateObject(3461,-2076.8000000,-208.6000100,35.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3)
CreateObject(3461,-2077.8999000,-206.0000000,35.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4)
CreateObject(3461,-2019.6000000,-202.3000000,35.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (5)
CreateObject(3461,-2022.2000000,-203.3999900,35.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (6)
CreateObject(3472,-2057.0000000,-131.3999900,34.3000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5)
CreateObject(9241,-2024.6000000,-164.3000000,35.6000000,0.0000000,0.0000000,0.0000000); //object(copbits_sfn) (1)
CreateObject(16409,-2090.0000000,-182.5000000,34.3000000,0.0000000,0.0000000,180.0000000); //object(by_weehangr) (1)
CreateObject(16409,-2090.0000000,-168.8000000,34.3000000,0.0000000,0.0000000,180.0000000); //object(by_weehangr) (2)
CreateObject(16409,-2090.0000000,-155.1000100,34.3000000,0.0000000,0.0000000,180.0000000); //object(by_weehangr) (3)


Ferit12345


pag

Pek beğenmedim, yine de eline sağlık.


Pablo

Çete mekanı olarak kullanılabilir :helal:

Alıntı




Pawnotürk Üyesi 2017-2020

Squeezy

Farklı objeler ekleyip objelere texture uygulasan daha hoş bir görünüm olabilirdi. Eline sağlık.  :helal:


Tyranus

Sürücü Kursundan Çok Çete Mekanına Benzemiş :evet: Eline Sağlık :helal: