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19 Kasım 2025, 00:23:53

San Fierro Liman Ev Map'ı

Başlatan Doukanyrdn, 30 Temmuz 2017, 14:33:44

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0 Üye ve 2 Ziyaretçi konuyu incelemekte.

Doukanyrdn


Kendi çapımda yaptığım mapleri sizinle paylaşacağım.İstek map yapıyorum.




PAWN Kodu: Seç
CreateObject(6300,-1730.3000000,-178.7000000,-5.9000000,0.0000000,0.0000000,0.0000000); //object(pier04_law2) (1)
CreateObject(6300,-1752.6000000,-530.2000100,-6.2000000,0.0000000,0.0000000,0.0000000); //object(pier04_law2) (2)
CreateObject(4150,-1764.5000000,-331.7000100,2.1000000,0.0000000,0.0000000,0.0000000); //object(roads14_lan) (3)
CreateObject(4150,-1764.5000000,-451.7000100,2.1000000,0.0000000,0.0000000,0.0000000); //object(roads14_lan) (4)
CreateObject(4150,-1764.5000000,-571.5999800,2.1000000,0.0000000,0.0000000,0.0000000); //object(roads14_lan) (5)
CreateObject(6300,-1752.3000000,-453.8999900,-6.2000000,0.0000000,0.0000000,0.0000000); //object(pier04_law2) (4)
CreateObject(6300,-1752.5000000,-378.3999900,-6.2000000,0.0000000,0.0000000,0.0000000); //object(pier04_law2) (5)
CreateObject(6300,-1752.8000000,-301.6000100,-6.2000000,0.0000000,0.0000000,0.0000000); //object(pier04_law2) (6)
CreateObject(6300,-1752.8000000,-255.8000000,-6.2000000,0.0000000,0.0000000,0.0000000); //object(pier04_law2) (7)
CreateObject(6300,-1703.0000000,-219.2000000,-6.2000000,0.0000000,0.0000000,0.0000000); //object(pier04_law2) (8)
CreateObject(10829,-1751.2000000,-177.3000000,2.6000000,0.0000000,0.0000000,0.0000000); //object(gatehouse1_sfse) (1)
CreateObject(3640,-1744.0000000,-196.5000000,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (1)
CreateObject(3640,-1743.6000000,-219.7000000,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (2)
CreateObject(3640,-1744.6000000,-241.3000000,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (3)
CreateObject(3640,-1743.8000000,-261.7999900,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (4)
CreateObject(3640,-1744.0000000,-283.2999900,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (5)
CreateObject(3640,-1745.5000000,-303.5000000,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (6)
CreateObject(3640,-1747.1000000,-325.3999900,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (7)
CreateObject(3640,-1747.0000000,-345.0000000,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (8)
CreateObject(3640,-1744.7000000,-364.5000000,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (9)
CreateObject(3640,-1745.2000000,-388.2999900,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (10)
CreateObject(3640,-1744.3000000,-410.3999900,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (11)
CreateObject(3640,-1744.5000000,-433.8999900,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (12)
CreateObject(3640,-1743.5000000,-453.7999900,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (13)
CreateObject(3640,-1745.3000000,-475.0000000,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (14)
CreateObject(3640,-1746.2000000,-497.5000000,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (15)
CreateObject(3640,-1746.2000000,-517.7999900,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (16)
CreateObject(3640,-1746.4000000,-537.0000000,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (17)
CreateObject(3640,-1746.1000000,-555.7999900,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (18)
CreateObject(3640,-1746.0996000,-555.7998000,6.7000000,0.0000000,0.0000000,270.0000000); //object(glenphouse02_lax) (19)
CreateObject(996,-1757.2000000,-194.0000000,2.8000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (1)
CreateObject(996,-1757.2000000,-202.2000000,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (2)
CreateObject(996,-1757.2000000,-210.3999900,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (3)
CreateObject(996,-1757.2000000,-218.6000100,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (4)
CreateObject(996,-1757.2000000,-242.7000000,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (7)
CreateObject(996,-1757.2000000,-250.8999900,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (8)
CreateObject(996,-1757.2000000,-259.0000000,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (9)
CreateObject(996,-1757.1000000,-267.2999900,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (10)
CreateObject(996,-1757.1000000,-275.2999900,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (11)
CreateObject(996,-1757.1000000,-283.1000100,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (12)
CreateObject(996,-1756.9000000,-291.1000100,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (13)
CreateObject(996,-1756.7000000,-315.3999900,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (17)
CreateObject(996,-1757.0000000,-323.3999900,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (18)
CreateObject(996,-1757.2000000,-331.1000100,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (19)
CreateObject(996,-1757.1000000,-360.5000000,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (23)
CreateObject(996,-1757.1000000,-368.5000000,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (30)
CreateObject(996,-1756.7000000,-400.7999900,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (31)
CreateObject(996,-1757.0000000,-376.7002000,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (32)
CreateObject(996,-1757.0996000,-384.7998000,2.9000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (33)
CreateObject(996,-1756.7998000,-392.7998000,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (34)
CreateObject(996,-1756.5996000,-408.7998000,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (36)
CreateObject(996,-1756.7000000,-432.7999900,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (38)
CreateObject(996,-1756.5996000,-440.7998000,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (40)
CreateObject(996,-1756.5996000,-448.9003900,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (41)
CreateObject(996,-1756.5000000,-455.2998000,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (42)
CreateObject(996,-1756.7000000,-479.2000100,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (44)
CreateObject(996,-1756.9000000,-487.2000100,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (45)
CreateObject(996,-1757.0000000,-495.0000000,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (46)
CreateObject(996,-1757.1000000,-503.0000000,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (47)
CreateObject(996,-1757.2000000,-511.2000100,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (48)
CreateObject(996,-1757.3000000,-519.2000100,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (49)
CreateObject(996,-1757.4000000,-527.2000100,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (50)
CreateObject(996,-1757.4000000,-551.2000100,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (53)
CreateObject(996,-1757.5000000,-559.2000100,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (54)
CreateObject(996,-1757.1000000,-567.2000100,2.6000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier1) (55)
CreateObject(1226,-1757.4000000,-186.6000100,6.1000000,0.0000000,0.0000000,0.0000000); //object(lamppost3) (1)
CreateObject(1226,-1757.0000000,-237.8999900,6.1000000,0.0000000,0.0000000,0.0000000); //object(lamppost3) (2)
CreateObject(10832,-1750.9000000,-553.0999800,0.0000000,0.0000000,0.0000000,0.0000000); //object(gatehouse2_sfse) (1)
CreateObject(8556,-1760.7000000,-132.8999900,7.1000000,0.0000000,0.0000000,0.0000000); //object(vgshsegate04) (1)
CreateObject(4150,-1764.5000000,-331.7002000,2.1000000,0.0000000,0.0000000,0.0000000); //object(roads14_lan) (6)
CreateObject(4150,-1764.5000000,-211.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(roads14_lan) (7)


HardOneTurk

kısa ama hp icin başarılı.

Map yapılır ucret ilk odeyecekler ekleyeblr. Skype Mapper hardoneturk

https://i.hizliresim.com/nj8WNl.gif
sunucu rekor : https://hizliresim.com/ROEW2Z

lezetli MAPLAR

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Bir resim bin kelimeye bedeldir. Ve bu yüzden yüklemesi bin kat daha uzun sürer!

Furki

Maplarına Texture Atsan Daha İyi İşler Başarabilirsin Ve İstek Map Bekleme Sürekli Yap , Yap ve Sadece Yap Unutma Mapper demek Yaptığın Herşeyden Vazgeçebilmek Demek..


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