GTAMulti - GTA Türkiye

San Andreas Multiplayer => PAWN Kodlama => Mod Galerisi => Konuyu başlatan: ace - 23 Ekim 2017, 20:07:11

Başlık: [TEXTURE] Supa Save Edit
Gönderen: ace - 23 Ekim 2017, 20:07:11
TSelamün Aleyküm Öncelikle Map İçin 35 Dakika Falan Verdim Sorun Oluştu Kendi Kendine Objeler Falan Oluştu Onu Falan Hallettim Yoksa 20 Dakika Falan Sürerdi Neyse Asıl Amacımıza Geçelim.
Emeği Geçen(ler)

Tek Başıma Yaptığım Bir Maptır.

Buyrun Resimler

(https://i.hizliresim.com/3pqYOj.png)

(https://i.hizliresim.com/mJk1X2.png)

(https://i.hizliresim.com/Dyd4Oy.png)

(https://i.hizliresim.com/POrPzQ.png)

(https://i.hizliresim.com/XEXLp6.png)

Kodlar

PAWN Kodu: Seç
/*                                     Saat:20:06
                                       23.10.2017
                                        ByJoKeR                                       */

/*============================== [ OnPlayerConnect e ] ===============================*/
RemoveBuildingForPlayer(playerid, 1349, -2440.050, 750.726, 34.750, 0.250);
RemoveBuildingForPlayer(playerid, 1349, -2424.300, 752.359, 34.750, 0.250);
RemoveBuildingForPlayer(playerid, 1349, -2425.800, 749.937, 34.750, 0.250);
RemoveBuildingForPlayer(playerid, 1349, -2490.080, 757.187, 34.750, 0.250);
RemoveBuildingForPlayer(playerid, 9514, -2457.340, 758.320, 38.531, 0.250);
RemoveBuildingForPlayer(playerid, 9539, -2457.340, 758.320, 38.531, 0.250);

/*============================== [ OnGameModeInit e ] ===============================*/
new tmpobjid;
tmpobjid = CreateDynamicObjectEx(9514,-2457.324,758.313,38.475,0.000,0.000,0.000,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 18646, "matcolours", "grey-10-percent", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 18646, "matcolours", "grey-10-percent", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 7, 18646, "matcolours", "orange", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 8, 18646, "matcolours", "grey-10-percent", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 9, 18646, "matcolours", "grey-10-percent", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 10, 18646, "matcolours", "grey-10-percent", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 11, 4830, "airport2", "sw_door12", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 12, 4830, "airport2", "sw_door12", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 13, 10755, "airportrminl_sfse", "ws_airportwin2", 0x00000000);
tmpobjid = CreateDynamicObjectEx(19480,-2447.432,798.574,34.439,0.000,0.000,90.000,300.000,300.000);
SetDynamicObjectMaterialText(tmpobjid, 0, "KaraDeniz Market", 120, "Ariel", 35, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateDynamicObjectEx(19480,-2434.498,755.734,35.519,0.000,0.000,270.000,300.000,300.000);
SetDynamicObjectMaterialText(tmpobjid, 0, "KaraDeniz", 120, "Ariel", 30, 0, 0xFFFFFFFF, 0x00000000, 0);


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Başlık: Ynt: [TEXTURE] Supa Save Edit
Gönderen: maXpoWer - 23 Ekim 2017, 22:25:07
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Gönderen: JudaX - 23 Ekim 2017, 23:23:25
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