GTAMulti - GTA Türkiye

San Andreas Multiplayer => PAWN Kodlama => Mod Galerisi => Konuyu başlatan: - 01 Ocak 1970, 02:00:00

Anket
Soru: Kullanışlı textdrawmı sence ? :D
Seçenek 1: Kullanıla bilir oylar: 9
Seçenek 2: Kötü olmuş oylar: 2
Seçenek 3: Çok iğrenc bir textdraw xD oylar: 3
Başlık: Anadolu Hırsız Polis alt yapılı modlarına uygun alt taraf textdrawı
Gönderen: TuraL. - 24 Mart 2022, 02:39:21
BAŞLIK


Selamün aleyküm kardeşlerim bildiğimiz gibi çoğu kişi anadolu hırsız polis alt yapılı modlarını kullanıyorlar o yüzden moda uygun textdraw yaptım. bu arada çete ismi yerini yapamayan olursa bana dc'den ulaşsın yardım ederim. Discord: TuraL.#5799



TEXTDRAW GÖRÜNÜŞÜ

(https://imgyukle.com/f/2022/03/24/E8qQYA.png)

TEXTDRAW PAWN KODLARI

PAWN Kodu: Seç
new PlayerText:Alt_taraf[19][MAX_PLAYERS];

PAWN Kodu: Seç
Alt_taraf[0][playerid] = CreatePlayerTextDraw(playerid, 301.000000, 428.000000, "_");
PlayerTextDrawFont(playerid, Alt_taraf[0][playerid], 1);
PlayerTextDrawLetterSize(playerid, Alt_taraf[0][playerid], 0.600000, 8.000000);
PlayerTextDrawTextSize(playerid, Alt_taraf[0][playerid], 298.500000, 690.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[0][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[0][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[0][playerid], 2);
PlayerTextDrawColor(playerid, Alt_taraf[0][playerid], -1);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[0][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[0][playerid], 255);
PlayerTextDrawUseBox(playerid, Alt_taraf[0][playerid], 1);
PlayerTextDrawSetProportional(playerid, Alt_taraf[0][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[0][playerid], 0);

Alt_taraf[1][playerid] = CreatePlayerTextDraw(playerid, 301.000000, 429.000000, "_");
PlayerTextDrawFont(playerid, Alt_taraf[1][playerid], 1);
PlayerTextDrawLetterSize(playerid, Alt_taraf[1][playerid], 0.600000, 0.449997);
PlayerTextDrawTextSize(playerid, Alt_taraf[1][playerid], 298.500000, 690.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[1][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[1][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[1][playerid], 2);
PlayerTextDrawColor(playerid, Alt_taraf[1][playerid], -1);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[1][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[1][playerid], 9145343);
PlayerTextDrawUseBox(playerid, Alt_taraf[1][playerid], 1);
PlayerTextDrawSetProportional(playerid, Alt_taraf[1][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[1][playerid], 0);

Alt_taraf[2][playerid] = CreatePlayerTextDraw(playerid, 63.000000, 436.000000, "_");
PlayerTextDrawFont(playerid, Alt_taraf[2][playerid], 1);
PlayerTextDrawLetterSize(playerid, Alt_taraf[2][playerid], 0.600000, 3.449995);
PlayerTextDrawTextSize(playerid, Alt_taraf[2][playerid], 298.500000, 130.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[2][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[2][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[2][playerid], 2);
PlayerTextDrawColor(playerid, Alt_taraf[2][playerid], -1);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[2][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[2][playerid], 9145343);
PlayerTextDrawUseBox(playerid, Alt_taraf[2][playerid], 1);
PlayerTextDrawSetProportional(playerid, Alt_taraf[2][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[2][playerid], 0);

Alt_taraf[3][playerid] = CreatePlayerTextDraw(playerid, 577.000000, 436.000000, "_");
PlayerTextDrawFont(playerid, Alt_taraf[3][playerid], 1);
PlayerTextDrawLetterSize(playerid, Alt_taraf[3][playerid], 0.600000, 3.449995);
PlayerTextDrawTextSize(playerid, Alt_taraf[3][playerid], 298.500000, 130.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[3][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[3][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[3][playerid], 2);
PlayerTextDrawColor(playerid, Alt_taraf[3][playerid], -1);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[3][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[3][playerid], 9145343);
PlayerTextDrawUseBox(playerid, Alt_taraf[3][playerid], 1);
PlayerTextDrawSetProportional(playerid, Alt_taraf[3][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[3][playerid], 0);

Alt_taraf[4][playerid] = CreatePlayerTextDraw(playerid, 312.000000, 426.000000, "www.gtamulti.com");
PlayerTextDrawFont(playerid, Alt_taraf[4][playerid], 2);
PlayerTextDrawLetterSize(playerid, Alt_taraf[4][playerid], 0.229166, 1.000000);
PlayerTextDrawTextSize(playerid, Alt_taraf[4][playerid], 404.000000, 204.500000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[4][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[4][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[4][playerid], 2);
PlayerTextDrawColor(playerid, Alt_taraf[4][playerid], 255);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[4][playerid], 0);
PlayerTextDrawBoxColor(playerid, Alt_taraf[4][playerid], 50);
PlayerTextDrawUseBox(playerid, Alt_taraf[4][playerid], 0);
PlayerTextDrawSetProportional(playerid, Alt_taraf[4][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[4][playerid], 0);

Alt_taraf[5][playerid] = CreatePlayerTextDraw(playerid, 41.000000, 426.000000, "CETE ISIM:");
PlayerTextDrawFont(playerid, Alt_taraf[5][playerid], 2);
PlayerTextDrawLetterSize(playerid, Alt_taraf[5][playerid], 0.216664, 1.049998);
PlayerTextDrawTextSize(playerid, Alt_taraf[5][playerid], 400.000000, 17.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[5][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[5][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[5][playerid], 1);
PlayerTextDrawColor(playerid, Alt_taraf[5][playerid], 852308735);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[5][playerid], 100);
PlayerTextDrawBoxColor(playerid, Alt_taraf[5][playerid], 65330);
PlayerTextDrawUseBox(playerid, Alt_taraf[5][playerid], 0);
PlayerTextDrawSetProportional(playerid, Alt_taraf[5][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[5][playerid], 0);

Alt_taraf[6][playerid] = CreatePlayerTextDraw(playerid, 64.000000, 435.000000, "Her hangi bir ceteniz yok");
PlayerTextDrawFont(playerid, Alt_taraf[6][playerid], 2);
PlayerTextDrawLetterSize(playerid, Alt_taraf[6][playerid], 0.166666, 1.299998);
PlayerTextDrawTextSize(playerid, Alt_taraf[6][playerid], 400.000000, 203.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[6][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[6][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[6][playerid], 2);
PlayerTextDrawColor(playerid, Alt_taraf[6][playerid], -1);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[6][playerid], 0);
PlayerTextDrawBoxColor(playerid, Alt_taraf[6][playerid], 852308530);
PlayerTextDrawUseBox(playerid, Alt_taraf[6][playerid], 0);
PlayerTextDrawSetProportional(playerid, Alt_taraf[6][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[6][playerid], 0);

Alt_taraf[7][playerid] = CreatePlayerTextDraw(playerid, 546.000000, 426.000000, "OYUNCU ISIM:");
PlayerTextDrawFont(playerid, Alt_taraf[7][playerid], 2);
PlayerTextDrawLetterSize(playerid, Alt_taraf[7][playerid], 0.216664, 1.049998);
PlayerTextDrawTextSize(playerid, Alt_taraf[7][playerid], 675.000000, 17.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[7][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[7][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[7][playerid], 1);
PlayerTextDrawColor(playerid, Alt_taraf[7][playerid], -65281);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[7][playerid], 100);
PlayerTextDrawBoxColor(playerid, Alt_taraf[7][playerid], 852308530);
PlayerTextDrawUseBox(playerid, Alt_taraf[7][playerid], 0);
PlayerTextDrawSetProportional(playerid, Alt_taraf[7][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[7][playerid], 0);

Alt_taraf[8][playerid] = CreatePlayerTextDraw(playerid, 576.000000, 435.000000, "TURAL.");
PlayerTextDrawFont(playerid, Alt_taraf[8][playerid], 2);
PlayerTextDrawLetterSize(playerid, Alt_taraf[8][playerid], 0.191666, 1.299998);
PlayerTextDrawTextSize(playerid, Alt_taraf[8][playerid], 400.000000, 203.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[8][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[8][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[8][playerid], 2);
PlayerTextDrawColor(playerid, Alt_taraf[8][playerid], -1);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[8][playerid], 0);
PlayerTextDrawBoxColor(playerid, Alt_taraf[8][playerid], 852308530);
PlayerTextDrawUseBox(playerid, Alt_taraf[8][playerid], 0);
PlayerTextDrawSetProportional(playerid, Alt_taraf[8][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[8][playerid], 0);

Alt_taraf[9][playerid] = CreatePlayerTextDraw(playerid, 156.000000, 436.000000, "LEVEL: ~w~50 / 50");
PlayerTextDrawFont(playerid, Alt_taraf[9][playerid], 2);
PlayerTextDrawLetterSize(playerid, Alt_taraf[9][playerid], 0.191666, 1.149999);
PlayerTextDrawTextSize(playerid, Alt_taraf[9][playerid], 400.000000, 17.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[9][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[9][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[9][playerid], 1);
PlayerTextDrawColor(playerid, Alt_taraf[9][playerid], -2016478465);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[9][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[9][playerid], 50);
PlayerTextDrawUseBox(playerid, Alt_taraf[9][playerid], 0);
PlayerTextDrawSetProportional(playerid, Alt_taraf[9][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[9][playerid], 0);

Alt_taraf[10][playerid] = CreatePlayerTextDraw(playerid, 238.000000, 436.000000, "BASARILAR: ~w~ 35 / 35");
PlayerTextDrawFont(playerid, Alt_taraf[10][playerid], 2);
PlayerTextDrawLetterSize(playerid, Alt_taraf[10][playerid], 0.191666, 1.149999);
PlayerTextDrawTextSize(playerid, Alt_taraf[10][playerid], 400.000000, 17.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[10][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[10][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[10][playerid], 1);
PlayerTextDrawColor(playerid, Alt_taraf[10][playerid], 9109759);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[10][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[10][playerid], 50);
PlayerTextDrawUseBox(playerid, Alt_taraf[10][playerid], 0);
PlayerTextDrawSetProportional(playerid, Alt_taraf[10][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[10][playerid], 0);

Alt_taraf[11][playerid] = CreatePlayerTextDraw(playerid, 340.000000, 436.000000, "FPS: ~w~250");
PlayerTextDrawFont(playerid, Alt_taraf[11][playerid], 2);
PlayerTextDrawLetterSize(playerid, Alt_taraf[11][playerid], 0.191666, 1.149999);
PlayerTextDrawTextSize(playerid, Alt_taraf[11][playerid], 400.000000, 17.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[11][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[11][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[11][playerid], 1);
PlayerTextDrawColor(playerid, Alt_taraf[11][playerid], -764862721);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[11][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[11][playerid], 50);
PlayerTextDrawUseBox(playerid, Alt_taraf[11][playerid], 0);
PlayerTextDrawSetProportional(playerid, Alt_taraf[11][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[11][playerid], 0);

Alt_taraf[12][playerid] = CreatePlayerTextDraw(playerid, 403.000000, 436.000000, "EXP: ~w~ 50000 / 50000");
PlayerTextDrawFont(playerid, Alt_taraf[12][playerid], 2);
PlayerTextDrawLetterSize(playerid, Alt_taraf[12][playerid], 0.191666, 1.149999);
PlayerTextDrawTextSize(playerid, Alt_taraf[12][playerid], 560.000000, 17.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[12][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[12][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[12][playerid], 1);
PlayerTextDrawColor(playerid, Alt_taraf[12][playerid], -1962934017);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[12][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[12][playerid], 50);
PlayerTextDrawUseBox(playerid, Alt_taraf[12][playerid], 0);
PlayerTextDrawSetProportional(playerid, Alt_taraf[12][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[12][playerid], 0);

Alt_taraf[13][playerid] = CreatePlayerTextDraw(playerid, 142.000000, 436.000000, "HUD:radar_flag");
PlayerTextDrawFont(playerid, Alt_taraf[13][playerid], 4);
PlayerTextDrawLetterSize(playerid, Alt_taraf[13][playerid], 0.600000, 2.000000);
PlayerTextDrawTextSize(playerid, Alt_taraf[13][playerid], 9.500000, 11.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[13][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[13][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[13][playerid], 1);
PlayerTextDrawColor(playerid, Alt_taraf[13][playerid], -1);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[13][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[13][playerid], 50);
PlayerTextDrawUseBox(playerid, Alt_taraf[13][playerid], 1);
PlayerTextDrawSetProportional(playerid, Alt_taraf[13][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[13][playerid], 0);

Alt_taraf[14][playerid] = CreatePlayerTextDraw(playerid, 226.000000, 436.000000, "HUD:radar_race");
PlayerTextDrawFont(playerid, Alt_taraf[14][playerid], 4);
PlayerTextDrawLetterSize(playerid, Alt_taraf[14][playerid], 0.600000, 2.000000);
PlayerTextDrawTextSize(playerid, Alt_taraf[14][playerid], 9.500000, 11.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[14][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[14][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[14][playerid], 1);
PlayerTextDrawColor(playerid, Alt_taraf[14][playerid], -1);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[14][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[14][playerid], 50);
PlayerTextDrawUseBox(playerid, Alt_taraf[14][playerid], 1);
PlayerTextDrawSetProportional(playerid, Alt_taraf[14][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[14][playerid], 0);

Alt_taraf[15][playerid] = CreatePlayerTextDraw(playerid, 330.000000, 438.000000, "ld_none:warp");
PlayerTextDrawFont(playerid, Alt_taraf[15][playerid], 4);
PlayerTextDrawLetterSize(playerid, Alt_taraf[15][playerid], 0.600000, 2.000000);
PlayerTextDrawTextSize(playerid, Alt_taraf[15][playerid], 7.500000, 8.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[15][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[15][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[15][playerid], 1);
PlayerTextDrawColor(playerid, Alt_taraf[15][playerid], -1);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[15][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[15][playerid], 50);
PlayerTextDrawUseBox(playerid, Alt_taraf[15][playerid], 1);
PlayerTextDrawSetProportional(playerid, Alt_taraf[15][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[15][playerid], 0);

Alt_taraf[16][playerid] = CreatePlayerTextDraw(playerid, 391.000000, 436.000000, "HUD:radar_enemyattack");
PlayerTextDrawFont(playerid, Alt_taraf[16][playerid], 4);
PlayerTextDrawLetterSize(playerid, Alt_taraf[16][playerid], 0.600000, 2.000000);
PlayerTextDrawTextSize(playerid, Alt_taraf[16][playerid], 9.500000, 11.000000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[16][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[16][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[16][playerid], 1);
PlayerTextDrawColor(playerid, Alt_taraf[16][playerid], -1);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[16][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[16][playerid], 50);
PlayerTextDrawUseBox(playerid, Alt_taraf[16][playerid], 1);
PlayerTextDrawSetProportional(playerid, Alt_taraf[16][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[16][playerid], 0);

Alt_taraf[17][playerid] = CreatePlayerTextDraw(playerid, 26.000000, 427.000000, "HUD:radar_emmetgun");
PlayerTextDrawFont(playerid, Alt_taraf[17][playerid], 4);
PlayerTextDrawLetterSize(playerid, Alt_taraf[17][playerid], 0.600000, 2.000000);
PlayerTextDrawTextSize(playerid, Alt_taraf[17][playerid], 11.000000, 8.500000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[17][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[17][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[17][playerid], 1);
PlayerTextDrawColor(playerid, Alt_taraf[17][playerid], -1);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[17][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[17][playerid], 50);
PlayerTextDrawUseBox(playerid, Alt_taraf[17][playerid], 1);
PlayerTextDrawSetProportional(playerid, Alt_taraf[17][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[17][playerid], 0);

Alt_taraf[18][playerid] = CreatePlayerTextDraw(playerid, 533.000000, 428.000000, "HUD:radar_triadscasino");
PlayerTextDrawFont(playerid, Alt_taraf[18][playerid], 4);
PlayerTextDrawLetterSize(playerid, Alt_taraf[18][playerid], 0.600000, 2.000000);
PlayerTextDrawTextSize(playerid, Alt_taraf[18][playerid], 10.000000, 9.500000);
PlayerTextDrawSetOutline(playerid, Alt_taraf[18][playerid], 1);
PlayerTextDrawSetShadow(playerid, Alt_taraf[18][playerid], 0);
PlayerTextDrawAlignment(playerid, Alt_taraf[18][playerid], 1);
PlayerTextDrawColor(playerid, Alt_taraf[18][playerid], -1);
PlayerTextDrawBackgroundColor(playerid, Alt_taraf[18][playerid], 255);
PlayerTextDrawBoxColor(playerid, Alt_taraf[18][playerid], 50);
PlayerTextDrawUseBox(playerid, Alt_taraf[18][playerid], 1);
PlayerTextDrawSetProportional(playerid, Alt_taraf[18][playerid], 1);
PlayerTextDrawSetSelectable(playerid, Alt_taraf[18][playerid], 0);
Başlık: Ynt: Anadolu Hırsız Polis alt yapılı modlarına uygun alt taraf textdrawı
Gönderen: LORDBARON51 - 24 Mart 2022, 03:01:09
Klasik sade bir textdraw ama sen yaptığın için bence değerlidir.
Başlık: Ynt: Anadolu Hırsız Polis alt yapılı modlarına uygun alt taraf textdrawı
Gönderen: Kronz - 24 Mart 2022, 05:42:43
Eline sağlık.
Başlık: Ynt: Anadolu Hırsız Polis alt yapılı modlarına uygun alt taraf textdrawı
Gönderen: TuraL. - 24 Mart 2022, 05:59:31
Alıntı yapılan: Kronz - 24 Mart 2022, 05:56:49
Ellerine sağlık baya başarılı olmuş!
Tamam eyvallah teşekkürler güzel yorumun için.
Başlık: Ynt: Anadolu Hırsız Polis alt yapılı modlarına uygun alt taraf textdrawı
Gönderen: Bloodrider. - 24 Mart 2022, 12:02:36
Ellerine sağlık güzel bir textdraw olmuş ilk işim gidip geliştirdiğim moda eklemek  :D
Başlık: Ynt: Anadolu Hırsız Polis alt yapılı modlarına uygun alt taraf textdrawı
Gönderen: DracDonix - 24 Mart 2022, 13:04:06
Şu Anadolu Hırsız Polis taşkalasını bi bırakın artık..
Başlık: Ynt: Anadolu Hırsız Polis alt yapılı modlarına uygun alt taraf textdrawı
Gönderen: strexa - 24 Mart 2022, 15:36:02
Eline sağlık gayet hoş ve modern bir çalışma olmuş.
Başlık: Ynt: Anadolu Hırsız Polis alt yapılı modlarına uygun alt taraf textdrawı
Gönderen: LORDBARON51 - 24 Mart 2022, 15:39:23
Alıntı yapılan: DracDonix - 24 Mart 2022, 13:04:06
Şu Anadolu Hırsız Polis taşkalasını bi bırakın artık..
Ne alakası var herkes freeroam mı oynasın emek yok gerçekçilik yok keyif yok normal GTA SAN ın sadece online versiyonu freeroam sunucular nedeni şu normal offline yani singleplayer GTA SAN da nasıl hile yazılıyorsa freeroamda da kod yazıyorsun istediğin her şeye anında ulaşıp sahip oluyorsun.Asıl freeroam sunucular tam bir taşkaladır taşkala deyimini de malesef ilk defa sizden görüyorum.Peki HP sunucular size göre taşkala ise bize bir sunucu tarzı yazın diyelim ki bizler de hakikaten HP sunucular taşkalaymış.Yıllarca boşu boşuna boş yere HP tarzı sunucularda oynamışız diyelim.
Başlık: Ynt: Anadolu Hırsız Polis alt yapılı modlarına uygun alt taraf textdrawı
Gönderen: laéx - 24 Mart 2022, 16:05:57
Alıntı yapılan: LORDBARON51 - 24 Mart 2022, 15:39:23
Alıntı yapılan: DracDonix - 24 Mart 2022, 13:04:06
Şu Anadolu Hırsız Polis taşkalasını bi bırakın artık..
Ne alakası var çocuk gibi herkes freeroam mı oynasın emek yok gerçekçilik yok keyif yok normal GTA SAN ın sadece online versiyonu freeroam sunucular nedeni şu normal offline yani singleplayer GTA SAN da nasıl hile yazılıyorsa freeroamda da kod yazıyorsun istediğin her şeye anında ulaşıp sahip oluyorsun.Asıl freeroam sunucular tam bir taşkaladır taşkala deyimini de malesef ilk defa sizden görüyorum.Peki HP sunucular size göre taşkala ise bize bir sunucu tarzı yazın diyelim ki bizler de hakikaten HP sunucular taşkalaymış.Yıllarca boşu boşuna boş yere HP tarzı sunucularda oynamışız diyelim.
Anlamanızda sorun var sanırım, hırsız polise laf atmamış. Anadolu hırsız polis modunu bir salın artık anlamında demiş arkadaş. Freeroama boşuna sallamışsın, Freeroam konseptinin, hırsız polis konseptinden daha kaliteli olduğuna eminim. İyi forumlar.

Asıl konuya dönersek, Textdraw yapmayı bilmeyenler için kullanılabilir bir Textdraw olmuş eline sağlık . :helal:
Başlık: Ynt: Anadolu Hırsız Polis alt yapılı modlarına uygun alt taraf textdrawı
Gönderen: DracDonix - 25 Mart 2022, 01:43:24
i-iletilerim kaybolduuu... nasıl yha??
Başlık: Ynt: Anadolu Hırsız Polis alt yapılı modlarına uygun alt taraf textdrawı
Gönderen: RicalZ - 25 Mart 2022, 17:27:34
güzel olmuş eline sağlık