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25 Nisan 2026, 13:26:38

Dag Map - V2

Başlatan JudaX, 26 Şubat 2018, 19:54:11

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0 Üye ve 1 Ziyaretçi konuyu incelemekte.

JudaX

ÖN SÖZ


Selamün Aleyküm, uzun aradan sonra yine ben :) bugün sizler için yaptığım Dag Map - V2 sizlerle sunmak istiyorum kötü veya iyi yorumlarınızı bekliyorum ki hatalarıma bakayım :)




Maptan KARELER











CODLAR :)


//Map Exported with Texture Studio By: [uL]Pottus////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Objects////////////////////////////////////////////////////////////////////////////////////////////////////////
new tmpobjid;
tmpobjid = CreateDynamicObject(18808,-2317.061,-1564.966,488.136,90.799,-39.799,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 18835, "mickytextures", "orang006", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 18752, "volcano", "lavalake", 0x00000000);
tmpobjid = CreateDynamicObject(18808,-2302.940,-1576.737,488.482,90.799,-45.999,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 16640, "a51", "a51_panel2", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 16640, "a51", "sl_metalwalk", 0x00000000);
tmpobjid = CreateDynamicObject(18827,-2247.723,-1644.278,488.753,0.000,0.000,-96.699,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 1560, "7_11_door", "CJ_CHROME2", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 16640, "a51", "a51_panel2", 0x00000000);
tmpobjid = CreateDynamicObject(3435,-2314.578,-1679.253,486.317,0.000,0.000,160.900,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF3366FF);
SetDynamicObjectMaterial(tmpobjid, 1, 9514, "711_sfw", "mono2_sfe", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 9514, "711_sfw", "mono2_sfe", 0x00000000);
tmpobjid = CreateDynamicObject(19482,-2313.637,-1678.481,489.564,0.000,0.000,-19.899,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterialText(tmpobjid, 0, "Dað", 50, "Ariel", 50, 1, 0xFF000000, 0x00000000, 0);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
tmpobjid = CreateDynamicObject(1633,-2307.717,-1606.071,484.046,0.000,0.000,-57.899,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(1633,-2305.528,-1609.561,484.046,0.000,0.000,-57.899,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(615,-2299.536,-1622.522,482.697,0.000,0.000,31.300,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(16118,-2384.083,-1628.635,488.405,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(16118,-2377.375,-1606.495,488.405,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(16118,-2367.380,-1597.196,488.405,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(16118,-2388.261,-1629.196,498.895,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(16118,-2373.321,-1629.196,484.435,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(18711,-2364.233,-1624.760,497.188,119.099,-162.900,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(18711,-2358.248,-1614.019,498.783,119.099,-162.900,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(18720,-2359.307,-1598.105,493.371,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(18720,-2364.517,-1643.215,493.371,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(615,-2348.311,-1652.177,482.697,0.000,0.000,31.300,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(2510,-2364.010,-1611.016,505.683,0.000,0.000,-162.599,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(3472,-2279.868,-1699.315,479.006,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(3472,-2279.868,-1682.894,480.616,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(3472,-2352.931,-1630.796,483.086,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(3472,-2352.931,-1591.336,484.856,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(16118,-2388.261,-1609.896,498.895,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(18774,-2284.787,-1714.630,475.419,-29.000,1.500,-157.599,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(3374,-2244.859,-1712.790,480.806,0.000,0.000,-77.600,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(3374,-2248.785,-1713.654,480.806,0.000,0.000,-77.600,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(3374,-2248.785,-1713.654,484.046,0.000,0.000,-77.600,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(3374,-2244.947,-1712.809,484.046,0.000,0.000,-77.600,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(955,-2328.823,-1674.129,482.637,0.000,0.000,160.300,-1,-1,-1,300.000,300.000);





İyi Kullanmalar  :helal:

Son düzenlenme: 26 Şubat 2018, 19:56:43 Yusuf

staple

Çok sade olmuş, ellerine sağlık.


[R]ussell_Savrinn

Bir kaç şey daha eklenebilir ama işe yarar, eline sağlık  :helal:


JudaX

Yorumlarınız için teşekkürler, Bi kaç şey ekleyemedim ortalara eklesem insanlar DM atamazdi  :P


Pablo

Paylaşım İcin Teşekkürler Kardeşim Güzel Olmuş :helal:

Alıntı




Pawnotürk Üyesi 2017-2020

Paradox

Biraz sade olmuş ama genede iyi gözüküyor,eline emeğine sağlık kardeşim.


enes020020

Eline sağlık,gerçekten güzel olmuş ama sanki bir eksik var  :hm:


JudaX

Yorumlarınız için teşekkürler.


TRSinan28

Sade,eksik ama güzel.Yine de o sadelik giderilse güzel olur.Eline emeğine sağlık arkadaşım :)


JudaX

Alıntı yapılan: TRSinan28 - 17 Haziran 2018, 22:11:27

Sade,eksik ama güzel.Yine de o sadelik giderilse güzel olur.Eline emeğine sağlık arkadaşım :)


Saolasın dostum, DM atılsın diye sade bıraktım.


Tyranus

Sade Ama Güzel,Etrafa Şelale Gibi Şeyler Koyup Ağaçlar İle Süsleseydin Ve Değişik Rampalar Koysaydın Muhteşem Olurdu :)
Ve Kodlar İçinde Teşekkürler :)



JudaX

Alıntı yapılan: .Xsong - 18 Haziran 2018, 03:30:43

Sade Ama Güzel,Etrafa Şelale Gibi Şeyler Koyup Ağaçlar İle Süsleseydin Ve Değişik Rampalar Koysaydın Muhteşem Olurdu :)
Ve Kodlar İçinde Teşekkürler :)



Rica ederim, dediğim gibi DM atılsın diye sade bıraktım elimden gelence doldurmaya çalıştım yorumun için teşekkürler...