GTAMulti - GTA Türkiye

San Andreas Multiplayer => PAWN Kodlama => Mod Galerisi => Konuyu başlatan: Pablo - 17 Kasım 2017, 02:04:57

Başlık: Forest ArenaDM [Mod Alıntıdır]
Gönderen: Pablo - 17 Kasım 2017, 02:04:57
merhaba arkadaşlar yine ben sampın forumda gezerken guzel bi mod buldum fakat ingilizce oldugu için türkçeleştirme yaptım bence mod guzele benzyor açacagım serverde kullanmayı düşunorum mod guzelse bende deniyecegim ona göre söyleyın. suan server yaptıgım için sizlere fazla mod atamıyorum k.b :)

modun orjinal:http://forum.sa-mp.com/showthread.php?t=439516 (http://forum.sa-mp.com/showthread.php?t=439516)

MOD BU // ------------------------------------------------ --- //
// ----------- FILTER SCRIPT: ORMAN ARENASI ----------- //
// --------------- Harita: Totola (Jumper) -------------- //
// --------------- Kod: Totola (Jumper) -------------- //
// ------------------------------------------------ --- //

// ---------------------{İÇERİR}------------------- //
#include <a_samp>
#include <ZCMD>


// -----------------------{HABER}--------------------- / /
yeni TotolaForest;
yeni noTotForest [MAX_PLAYERS];

new Float: RandomTotola [] [3] =
{
    {-1089.2100, -933.9091,129.2188}, // SPAWN 1
    {-1089.4825, -1044.7700.129.2119}, // SPAWN 2
    {-1194.7784, -1045.4269, 129.9188}, // SPAWN 3
    {-1180.6783, -923.7373,129.2119}, // SPAWN 4
    {-1007.3196, -915.4716,129.2188}, // SPAWN 5
    {-1010.9894, -1060.1567.129.2188} // SPAWN 6
};

yeni armas [] =
{
    355,
    353,
348,
    349,
    339,
347,
358,
357,
369
};

yeni pikap1, pikap2, pikap3, pikap4, pikap5, pikap6, pikap7, pikap8, pikap9, pikap10, pikap11, pikap12, pikap13, pikap14, pikap15, pikap16;

// -------------------- {CALL BACK'S} ------------------ //
public OnFilterScriptInit ()
{
yazdır ("\ n --------------------------------------------- ------ ");
Baskı ("--------------- ORMAN ARENA CARREGADA --------------");
print ("---------------- Yazan: Totola (Jumper) ----------------");
yazdır ("----------------------------------------------- ---- \ n ");
TotolaForest = 0;

// -------------------- {<MAPA>} ------------------ //
AddStaticVehicleEx (522, -1191,9000244, -976.9000244,137.6999969,268.0000000,132,4,15); // NRG-500
    CreateObject (972, -1005,0000000, -923.4000244,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tünel portalı) (1)
    CreateObject (972, -1005,0000000, -948.2000122,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tünel engelli) (2)
    CreateObject (972, -1005,0000000, -973.0000000,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tünel önleme) (3)
    CreateObject (972, -1005,0000000, -997.7999878,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tünel önleme) (4)
    CreateObject (972, -1005,0999756, -1022.2999878,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tünel önleme) (5)
    CreateObject (972, -1005,0000000, -1047.1999512,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tünel engelli) (6)
    CreateObject (972, -1005,0999756, -1056.0000000,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tünel önleme) (7)
    CreateObject (972, -1016,2000122, -1062.9000244,128.1999969,0.0000000,0.0000000,270.0000000); // nesne (tünel ara yüzü) (8)
    CreateObject (972, -1041,0000000, -1063.0000000,128.1999969,0.0000000,0.0000000,270.0000000); // nesne (tünel önleme) (9)
    CreateObject (972, -1065,6999512, -1062.9000244,128.1999969,0.0000000,0.0000000,270.0000000); // nesne (tünel önleme) (10)
    CreateObject (972, -1090,6999512, -1062.8000488,128.1999969,0.0000000,0.0000000,270.0000000); // nesne (tünel önleme) (11)
    CreateObject (972, -1115,5000000, -1062.9000244,128.1999969,0.0000000,0.0000000,270.0000000); // nesne (tünel çıkışı) (12)
    CreateObject (972, -1140,4000244, -1063.0000000,128.1999969,0.0000000,0.0000000,270.0000000); // nesne (tünel engelli) (13)
    CreateObject (972, -1165,1999512, -1062.9000244,128.1999969,0.0000000,0.0000000,270.0000000); // nesne (tünel önleme) (14)
    CreateObject (972, -1189,1999512, -1063.0999756,128.1999969,0.0000000,0.0000000,270.0000000); // nesne (tünel önleme) (15)
    CreateObject (972, -1195,6999512, -1052.0000000,128.1999969,0.0000000,0.0000000,180.0000000); // nesne (tünel engelli) (16)
    CreateObject (972, -1195,6999512, -1027.1999512,128.1999969,0.0000000,0.0000000,179.9945068); // nesne (tünel çıkışı) (17)
    CreateObject (972, -1195,6999512, -1002.4000244,128.1999969,0.0000000,0.0000000,179.9945068); // nesne (tünel çıkışı) (18)
    CreateObject (972, -1195,8000488, -977.7999878,128.1999969,0.0000000,0.0000000,179.9945068); // nesne (tünel engelli) (19)
    CreateObject (972, -1195,8000488, -953.0999756,128.1999969,0.0000000,0.0000000,179.9945068); // nesne (tünel engelli) (20)
    CreateObject (972, -1187,5000000, -933.4000244,128.1999969,0.0000000,0.0000000,141.9945068); // nesne (tünel gözlüğü) (21)
    CreateObject (972, -1169,6999512, -918.9000244,128.1999969,0.0000000,0.0000000,119.9927979); // nesne (tünel önleme) (22)
    CreateObject (972, -1148,0000000, -914.0000000,128.1999969,0.0000000,0.0000000,90.0000000); // nesne (tünel çıkışı) (23)
    CreateObject (972, -1123,0999756, -914.0000000,128.1999969,0.0000000,0.0000000,90.0000000); // nesne (tünel engelli) (24)
    CreateObject (972, -1098,3000488, -913.9000244,128.1999969,0.0000000,0.0000000,90.0000000); // nesne (tünel engelli) (25)
    CreateObject (972, -1073,5999756, -913.7999878,128.1999969,0.0000000,0.0000000,90.0000000); // nesne (tünel önleme) (26)
    CreateObject (972, -1048,8000488, -913.9000244,128.1999969,0.0000000,0.0000000,90.0000000); // nesne (tünel gözlüğü) (27)
    CreateObject (972, -1023,9000244, -913.9000244,128.1999969,0.0000000,0.0000000,90.0000000); // nesne (tünele giriş) (28)
    CreateObject (972, -1004,5000000, -913.9000244,128.1999969,0.0000000,0.0000000,90.0000000); // nesne (tünel önleme) (29)
    CreateObject (11095, -1108,5999756, -995.7000122,133.3999939,0.0000000,0.0000000,0.0000000); // nesne (stadbridge_sfs) (1)
    CreateObject (11095, -1040,5000000, -945.5999756,133.1999969,0.0000000,0.0000000,50.0000000); // nesne (stadbridge_sfs) (2)
    CreateObject (790, -1179,3000488, -943.7999878,127.5000000,0.0000000,0.0000000,211.3824463); // nesne (sm_fir_tallgroup) (1)
    CreateObject (790, -1113,3000488, -1012.4000244,127.0000000,0.0000000,0.0000000,171.3824463); // nesne (sm_fir_tallgroup) (2)
    CreateObject (790, -1050,9000244, -945.0000000,128.1999969,0.0000000,0.0000000,211.3824463); // nesne (sm_fir_tallgroup) (3)
    CreateObject (791, -1052,5999756, -974.2999878,127.5000000,0.0000000,0.0000000,0.0000000); // nesne (vbg_fir_copse) (1)
    CreateObject (791, -1160,8000488, -1007.9000244,123.5000000,352.0000000,0.0000000,0.0000000); // nesne (vbg_fir_copse) (2)
    CreateObject (790, -1165,6999512, -1053.1999512,128.1999969,0.0000000,0.0000000,171.3812256); // nesne (sm_fir_tallgroup) (4)
    CreateObject (790, -1143,0999756, -1035.0999756,128.1999969,0.0000000,0.0000000,141.3812256); // nesne (sm_fir_tallgroup) (5)
    CreateObject (790, -1088,5999756, -931.2000122,128.1999969,0.0000000,0.0000000,141.3775635); // nesne (sm_fir_tallgroup) (6)
    CreateObject (790, -1029,0000000, -1054.5999756,128.1999969,0.0000000,0.0000000,141.3775635); // nesne (sm_fir_tallgroup) (7)
    CreateObject (790, -1040,6999512, -1051.0000000,128.1999969,0.0000000,0.0000000,121.3775635); // nesne (sm_fir_tallgroup) (8)
    CreateObject (17324, -1076,9000244, -1037.6999512,128.0000000,0.0000000,0.0000000,142.0000000); // nesne (cw_combbarn) (1)
    CreateObject (3279, -1151,5999756, -999.0999756,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (a51_spottower) (1)
    CreateObject (3279, -1049,0999756, -968.4000244,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (a51_spottower) (2)
    CreateObject (3279, -1039,5999756, -1041.3000488,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (a51_spottower) (3)
    CreateObject (727, -1011,7999878, -951.4000244,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (1)
    CreateObject (727, -1019,9000244, -917.7999878,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (2)
    CreateObject (727, -1019,0999756, -946.4000244,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (3)
    CreateObject (727, -1008,4000244, -919.7999878,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (4)
    CreateObject (727, -1028,4000244, -936.4000244,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (5)
    CreateObject (727, -1019,9000244, -927.7999878,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (6)
    CreateObject (727, -1009,0000000, -938.7000122,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (7)
    CreateObject (727, -1049,4000244, -922.7000122,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (8)
    CreateObject (727, -1037,0000000, -929.4000244,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (9)
    CreateObject (727, -1035,9000244, -917.4000244,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (10)
    CreateObject (727, -1177,5999756, -921.2000122,132.5000000,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (11)
    CreateObject (727, -1150,1999512, -920.4000244,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (12)
    CreateObject (727, -1168,6999512, -925.7000122,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (13)
    CreateObject (727, -1134,8000488, -930.4000244,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (14)
    CreateObject (727, -1115,3000488, -927.2999878,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (15)
    CreateObject (727, -1131,5000000, -919.2999878,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (16)
    CreateObject (727, -1122,0000000, -934.7999878,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (17)
    CreateObject (727, -1100,5999756, -915.7000122,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (18)
    CreateObject (727, -1103,4000244, -943.5999756,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (19)
    CreateObject (727, -1071,9000244, -947.9000244,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (20)
    CreateObject (727, -1103,0000000, -928.5000000,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (21)
    CreateObject (727, -1160,5999756, -932.2999878,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (22)
    CreateObject (727, -1137,0999756, -942.9000244,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (23)
    CreateObject (727, -1150,3000488, -931.4000244,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (24)
    CreateObject (727, -1125,1999512, -944.5999756,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (25)
    CreateObject (727, -1172,5000000, -940.5000000,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (26)
    CreateObject (727, -1160,6999512, -939.0999756,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (27)
    CreateObject (727, -1183,0999756, -946.5000000,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (28)
    CreateObject (727, -1191,0999756, -953.0000000,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (29)
    CreateObject (790, -1103,3000488, -1053.3000488,128.1999969,0.0000000,0.0000000,121.3812256); // nesne (sm_fir_tallgroup) (9)
    CreateObject (790, -1059,8000488, -1048.9000244,128.1999969,0.0000000,0.0000000,121.3769531); // nesne (sm_fir_tallgroup) (10)
    CreateObject (3268, -1189,0999756, -977.0000000,128.1999969,0.0000000,0.0000000,180.0000000); // nesne (mil_hangar1_) (1)
    CreateObject (790, -1189,3000488, -1028.1999512,128.1999969,0.0000000,0.0000000,171.3812256); // nesne (sm_fir_tallgroup) (11)
    CreateObject (790, -1126,4000244, -933.4000244,128.1999969,0.0000000,0.0000000,171.3812256); // nesne (sm_fir_tallgroup) (12)
    CreateObject (790, -1057,9000244, -1014.0000000,128.8999939,0.0000000,0.0000000,171.3812256); // nesne (sm_fir_tallgroup) (13)
    CreateObject (790, -1159,1999512, -960.4000244,128.1999969,0.0000000,0.0000000,171.3812256); // nesne (sm_fir_tallgroup) (14)
    CreateObject (5262 -1193,5000000, -987.4000244,131.0000000,0.0000000,0.0000000,270.0000000); // nesne (las2dkwar04) (1)
    CreateObject (5269, -1186,4000244, -966.2000122,130.5000000,0.0000000,0.0000000,0.0000000); // nesne (las2dkwar05) (1)
    CreateObject (5269, -1197,8000488, -978.5000000,130.5000000,0.0000000,0.0000000,0.0000000); // nesne (las2dkwar05) (2)
    CreateObject (7040, -1086,6999512, -935.9000244,131.6000061,0.0000000,0.0000000,0.0000000); // nesne (vgnplcehldbox01) (1)
    CreateObject (3374 -1105,0000000, -977.5999756,129.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (1)
    CreateObject (3374 -1105,5000000, -982.5000000,129.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (2)
    CreateObject (10814, -1086,3000488, -989.2000122,132.3000031,0.0000000,0.0000000,0.0000000); // nesne (apfuel2_sfse) (1)
    CreateObject (13489 -1021,9000244, -1023.5000000,130.8000031,0.0000000,0.0000000,0.0000000); // nesne (sw_fueldrum04) (1)
    CreateObject (13489 -1021,2999878, -1012.7999878,130.8000031,0.0000000,0.0000000,0.0000000); // nesne (sw_fueldrum04) (2)
    CreateObject (727, -1038,5000000, -1031.1999512,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (30)
    CreateObject (727, -1018,0999756, -1030.6999512,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (31)
    CreateObject (727, -1035,1999512, -1018.0000000,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (32)
    CreateObject (727, -1025,5999756, -985.0000000,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (33)
    CreateObject (727, -1009,9000244, -1013.5000000,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (34)
    CreateObject (727, -1028,5000000, -999.0000000,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (35)
    CreateObject (790, -1143,5000000, -982.7999878,128.1999969,0.0000000,0.0000000,211.3824463); // nesne (sm_fir_tallgroup) (15)
    CreateObject (790, -1085,8000488, -965.2000122,128.1999969,0.0000000,0.0000000,211.3824463); // nesne (sm_fir_tallgroup) (16)
    CreateObject (790, -1052,5000000, -1038.0999756,128.1999969,0.0000000,0.0000000,211.3824463); // nesne (sm_fir_tallgroup) (17)
    CreateObject (790, -1128,3000488, -999.5999756,128.1999969,0.0000000,0.0000000,211.3824463); // nesne (sm_fir_tallgroup) (18)
    CreateObject (790, -1118,0999756, -1053.0000000,128.1999969,0.0000000,0.0000000,211.3824463); // nesne (sm_fir_tallgroup) (19)
    CreateObject (16599, -1146,5000000, -1052.4000244,133.0000000,0.0000000,0.0000000,0.0000000); // nesne (by_fuel06) (1)
    CreateObject (16599, -1140,8000488, -1052.0999756,133.0000000,0.0000000,0.0000000,0.0000000); // nesne (by_fuel06) (2)
    CreateObject (8493, -1176,4000244, -1027.5999756,142.1000061,0.0000000,0.0000000,336.0000000); // nesne (pirtshp01_lvs) (1)
    CreateObject (972, -1195,6999512, -1052.0000000,135.3999939,0.0000000,0.0000000,179.9945068); // nesne (tünel önleme) (30)
    CreateObject (972, -1189,0999756, -1063.0999756,135.5000000,0.0000000,0.0000000,270.0000000); // nesne (tünel çıkışı) (31)
    CreateObject (11440, -1130,5999756, -1016.9000244,127.5999985,0.0000000,0.0000000,0.0000000); // nesne (des_pueblo1) (1)
    CreateObject (11440, -1075,5999756, -973.4000244,127.6999969,0.0000000,0.0000000,0.0000000); // nesne (des_pueblo1) (2)
    CreateObject (11440, -1137,0000000, -956.9000244,127.6999969,0.0000000,0.0000000,40.0000000); // nesne (des_pueblo1) (3)
    CreateObject (11457, -1011,4000244, -993.2999878,127.8000031,0.0000000,0.0000000,0.0000000); // nesne (des_pueblo09) (1)
    CreateObject (972, -1005,2000122, -1004.0000000,135.0000000,0.0000000,0.0000000,0.0000000); // nesne (tünele erişim) (32)
    CreateObject (11459, -1150,1999512, -1035.9000244,128.1000061,0.0000000,0.0000000,0.0000000); // nesne (des_pueblo11) (1)
    CreateObject (11459, -1049,5999756, -1048.6999512,128.1000061,0.0000000,0.0000000,0.0000000); // nesne (des_pueblo11) (2)
    CreateObject (18256, -1092,9000244, -988.5999756,132.8999939,0.0000000,0.0000000,4.7039795); // nesne (w7bark01) (1)
    CreateObject (11.544, -1107,6999512, -992.0999756,139.0000000,0.0000000,0.0000000,0.0000000); // nesne (des_ntfrescape2) (1)
    CreateObject (5269, -1184,0000000, -978.4000244,130.5000000,0.0000000,0.0000000,268.0000000); // nesne (las2dkwar05) (3)
    CreateObject (727, -1171,0999756, -963.5000000,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (36)
    CreateObject (727, -1164,3000488, -983.2000122,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (tree_hipoly04) (37)
    CreateObject (727, -1158,0000000, -969.0000000,128.1999969,0.0000000,0.0000000,0.0000000); // nesne (ağaç_hipolya04) (38)
    CreateObject (17007, -1042,4000244, -1013.9000244,128.0000000,0.0000000,0.0000000,0.0000000); // nesne (wt6supps01) (1)
    CreateObject (17067, -1123,8000488, -1039.0000000,128.0000000,0.0000000,0.0000000,98.0000000); // nesne (cw2_logcabins) (1)
    CreateObject (3374 -1100,5999756, -980.5000000,129.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (3)
    CreateObject (3374 -1102,5000000, -980.7000122,132.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (4)
    CreateObject (3374 -1118,9000244, -929.9000244,129.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (5)
    CreateObject (3374 -1112,4000244, -931.4000244,129.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (6)
    CreateObject (3374 -1112,5000000, -931.2000122,132.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (7)
    CreateObject (3374 -1166,3000488, -993.2000122,129.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (8)
    CreateObject (3374 -1162,5999756, -990.4000244,129.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (9)
    CreateObject (3374 -1018,5999756, -1047.8000488,129.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (10)
    CreateObject (3374 -1018,7000122, -1043.4000244,129.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (11)
    CreateObject (3374 -1018,7999878, -1044.9000244,132.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (12)
    CreateObject (3374 -1164,5000000, -1029.8000488,129.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (13)
    CreateObject (3374 -1160,5000000, -1029.6999512,129.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (14)
    CreateObject (3374 -1162,4000244, -1029.8000488,132.6999969,0.0000000,0.0000000,0.0000000); // nesne (sw_haybreak02) (15)
dönüş 1;
}

public OnPlayerConnect (playerid)
{
    noTotForest [playerid] = 0;
dönüş 1;
}

public OnPlayerDeath (oyuncu bilgisi, killerid, reason)
{
noTotForest [playerid] = 0;
    for (yeni i = 0; i <MAX_PLAYERS; i ++) için
        Eğer (IsPlayerConnected (I))
            ShowPlayerNameTagForPlayer (playerid, i, true);
dönüş 1;
}

stok Nome (oyuncu bilgisi)
{
yeni adı [MAX_PLAYER_NAME];
GetPlayerName (playerid, name, MAX_PLAYER_NAME);
dönüş adı;
}

// ----------------------- {COMANDOS} --------------------- / /
CMD: openfa (playerid)
{
If (! IsPlayerAdmin (playerid)) SendClientMessage döner (playerid, 0xFF0000, "HATA: Bunu yapamazsınız.");
    eğer (TotolaForest == 1) SendClientMessage (playerid, 0xFF0000, "HATA: Forest Arena zaten açılmış") döndürür;
TotolaForest = 1;
SendClientMessageToAll (0x228B22FF, "[BİLGİ] Orman Arenası Açıldı! [{FFFFFF} Birliğe Katılın / FA (228B22}]");
SendClientMessage (playerid, -1, "|| UYARI ADM! Kapat: / closefa");

pickup1 = CreatePickup (armas [random (sizeof (armas))], 2, -1039.7949, -1040.9695,136.8782, -1);
    pickup2 = CreatePickup (armas [random (sizeof (armas))], 2, -1016.2387, -1000.2385,129.2126, -1);
    pickup3 = CreatePickup (armas [random (sizeof (armas))], 2, -1048.8966, -968.5367,136.8782, -1);
    pickup4 = CreatePickup (armas [random (sizeof (armas))], 2, -1071.1217, -965.7619,129.2188, -1);
    pickup5 = CreatePickup (armas [random (sizeof (armas))], 2, -1067.1025, -925.1772,137.7380, -1);
    pickup6 = CreatePickup (armas [random (sizeof (armas))], 2, -1017.8635, -968.2134,137.7380, -1);
    pickup7 = CreatePickup (armas [random (sizeof (armas))], 2, -1115.4080, -929.7350,129.2188, -1);
    pickup8 = CreatePickup (armas [random (sizeof (armas))], 2, -1138.1083, -949.5615,129.2188, -1);
    pickup9 = CreatePickup (armas [random (sizeof (armas))], 2, -1110.4128, -961.2980,137.9380, -1);
    pickup10 = CreatePickup (armas [random (sizeof (armas))], 2, -1083.3379, -1007.6152,137.8681, -1);
    pickup11 = CreatePickup (armas [random (sizeof (armas))], 2, -1082.4080, -1044.4351,129.2188, -1);
    pickup12 = CreatePickup (armas [random (sizeof (armas))], 2, -1127.6932, -1010.8391,129.2188, -1);
    pickup13 = CreatePickup (armas [random (sizeof (armas))], 2, -1116.6295, -1039.6604,129.2119, -1);
    pickup14 = CreatePickup (armas [random (sizeof (armas))], 2, -1152.5444, -999.4540,136.8782, -1);
    pickup15 = CreatePickup (armas [random (sizeof (armas))], 2, -1177.8857, -1028.4845, 131.6466, -1);
    pickup16 = CreatePickup (armas [random (sizeof (armas))], 2, -1192.3844, -987.4376,129.2188, -1);
dönüş 1;
}

CMD: closefa (playerid)
{
If (! IsPlayerAdmin (playerid)) SendClientMessage döner (playerid, 0xFF0000, "HATA: Bunu yapamazsınız");
    (TotolaForest == 0), SendClientMessage (playerid, 0xFF0000, "HATA: Forest Arena zaten Kapandı") döndürürse;
TotolaForest = 0;
SendClientMessageToAll (0x228B22FF, "[BİLGİ] {FFFFFF} ORMAN ARENA {228B22} Kapandı!");
DestroyPickup (pickup1);
DestroyPickup (pickup2);
DestroyPickup (pickup3);
DestroyPickup (pickup4);
DestroyPickup (pickup5);
DestroyPickup (pickup6);
DestroyPickup (pickup7);
DestroyPickup (pickup8);
DestroyPickup (pickup9);
DestroyPickup (pickup10);
DestroyPickup (pickup11);
DestroyPickup (pickup12);
DestroyPickup (pickup13);
DestroyPickup (pickup14);
DestroyPickup (pickup15);
DestroyPickup (pickup16);
dönüş 1;
}

CMD: fa (playerid)
{
    If (TotolaForest == 0) SendClientMessage (playerid, 0xFF0000, "HATA: Orman Arenası Kapalı") döndürür;
    if (noTotForest [playerid] == 1) SendClientMessage (playerid, 0xFF0000, "HATA: Zaten Orman Arena'sındasınız!") döndürür;
    yeni rand = rasgele (sizeof (RandomTotola));
    SetPlayerPos (oyuncu bilgisi, RandomTotola [rand] [0], RandomTotola [rand] [1], RandomTotola [rand] [2]);
ResetPlayerWeapons (playerid);
    yeni dize [100];
    format (string, sizeof (dize), "[BİLGİ]% s {FF0000} Forest Arena {FFA07A} [/ FA]", Nome (playerid)) gitti;
    SendClientMessageToAll (0xFFA07AFF, dize);
    SendClientMessage (playerid, 0xCECEFF7D, "Forest Arena tarafından: Totola (Jumper)");
    SendClientMessage (playerid, 0xCECEFF7D, "Hayatta Kalmak Var!");
    SendClientMessage (playerid, 0xCECEFF7D, "Silahlar haritada gizlidir!");
    SendClientMessage (playerid, 0xCECEFF7D, "Guns Bul ve Diğer Oyuncuları Öldür!");
    SendClientMessage (playerid, 0xCECEFF7D, "PS: Burada NickNames Görünmez!");
    SendClientMessage (playerid, 0xCECEFF7D, "Çıkmak istiyorsanız: / quitfa, İyi Şanslar!");
    GivePlayerWeapon (oyuncu bilgisi, 29, 60);
    SetPlayerHedeni (oyuncu kimliği, 40);
    SetPlayerArmour (oyuncu bilgisi, 0);
    noTotForest [playerid] = 1;
    for (yeni i = 0; i <MAX_PLAYERS; i ++) için
        Eğer (IsPlayerConnected (I))
            ShowPlayerNameTagForPlayer (playerid, i, false);
    dönüş 1;
}

CMD: quitfa (playerid)
{
if (noTotForest [playerid] == 0) SendClientMessage (playerid, 0xFF0000, "HATA: Forrest Arena'da değilsiniz!");
SpawnPlayer (playerid);
noTotForest [playerid] = 0;
for (yeni i = 0; i <MAX_PLAYERS; i ++) için
        Eğer (IsPlayerConnected (I))
            ShowPlayerNameTagForPlayer (playerid, i, true);
dönüş 1;
}
Başlık: Ynt: Forest ArenaDM [Mod Alıntıdır]
Gönderen: pag - 17 Kasım 2017, 11:06:41
Emek verip çeviri yapmissiniz,elinize saglik.
Başlık: Ynt: Forest ArenaDM [Mod Alıntıdır]
Gönderen: Dyternal - 17 Kasım 2017, 11:24:20
for (yeni i = 0; i <MAX_PLAYERS; i ++) için
        Eğer (IsPlayerConnected (I))
            ShowPlayerNameTagForPlayer (playerid, i, false);
    dönüş 1;


Hata verecektir.
Başlık: Ynt: Forest ArenaDM [Mod Alıntıdır]
Gönderen: Jawié - 17 Kasım 2017, 12:44:54
Alıntı yapılan: STaRDuST10 - 17 Kasım 2017, 11:24:20

for (yeni i = 0; i <MAX_PLAYERS; i ++) için
        Eğer (IsPlayerConnected (I))
            ShowPlayerNameTagForPlayer (playerid, i, false);
    dönüş 1;


Hata verecektir.


Translate ile çevirmiş galiba.  :D
Başlık: Ynt: Forest ArenaDM [Mod Alıntıdır]
Gönderen: Pablo - 17 Kasım 2017, 15:34:30
Alıntı yapılan: FeelsBadMan - 17 Kasım 2017, 11:06:41

Emek verip çeviri yapmissiniz,elinize saglik.


Rica ederim
Başlık: Ynt: Forest ArenaDM [Mod Alıntıdır]
Gönderen: Pablo - 17 Kasım 2017, 16:06:07
Alıntı yapılan: Jawié - 17 Kasım 2017, 12:44:54

Alıntı yapılan: STaRDuST10 - 17 Kasım 2017, 11:24:20

for (yeni i = 0; i <MAX_PLAYERS; i ++) için
        Eğer (IsPlayerConnected (I))
            ShowPlayerNameTagForPlayer (playerid, i, false);
    dönüş 1;


Hata verecektir.


Translate ile çevirmiş galiba.  :D

bilmediğim kelimeleri ordan çevirdim :)
Başlık: Ynt: Forest ArenaDM [Mod Alıntıdır]
Gönderen: Aytuğ - 25 Kasım 2017, 16:28:50
Eline sağlık,paylaşım için teşekkürler.
Başlık: Ynt: Forest ArenaDM [Mod Alıntıdır]
Gönderen: Pablo - 25 Kasım 2017, 18:52:37
Alıntı yapılan: Aytuğ - 25 Kasım 2017, 16:28:50

Eline sağlık,paylaşım için teşekkürler.

rica ederim