GTAMulti - GTA Türkiye

San Andreas Multiplayer => PAWN Kodlama => Mod Galerisi => Konuyu başlatan: pag - 04 Eylül 2019, 15:06:04

Başlık: Roleplay serverleri için araç göstergesi textdraw
Gönderen: pag - 04 Eylül 2019, 15:06:04
(https://i.hizliresim.com/86WnPr.png) (https://hizliresim.com/86WnPr)

PAWN Kodu: Seç
new PlayerText:TDEditor_PTD[MAX_PLAYERS][13];

TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 487.247955, 374.916656, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, -0.213760);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 593.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);

TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 491.296417, 306.666351, "");//araç modeli
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 86.000000, 92.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][1], 560);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000, 90.000000, 0.899999);
PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][1], 0, 1);

TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 498.492340, 376.666656, "150");//hız
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.385944, 1.646664);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 3);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);

TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 524.261413, 389.500000, "km/h");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.269282, 1.115833);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -159960577);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 3);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);

TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 543.938354, 376.666687, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 6.251830);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 537.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][4], 255);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);

TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 477.708923, 407.583404, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 33.000000, 27.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][5], 1650);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 518.638977, 416.916595, "%100");//benzin değeri
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.249136, 1.372498);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);

TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 560.336791, 398.249877, "Hasar:");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.195723, 1.290831);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -159960577);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);

TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 578.141235, 398.249847, "%0");//hasar
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.201814, 1.273331);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);

TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 552.371948, 379.583038, "KM:");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.195723, 1.290831);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -159960577);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);

TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 546.749938, 426.250000, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.442168);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 595.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][10], 102);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 40);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);

TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 545.812683, 423.916656, "Sultan");//aracın adı
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.207906, 0.795000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);

TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 562.680114, 379.583160, "14.7");//kilometre
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.201814, 1.273331);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: Utherz - 04 Eylül 2019, 15:55:43
paylaşım için teşekkürler
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: Unknown - 04 Eylül 2019, 16:21:51
Ellerine sağlık.
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: Vesa - 04 Eylül 2019, 23:33:52
Paylaşım için teşekkürler.
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: pag - 05 Eylül 2019, 22:59:38
Alıntı yapılan: Quick - 04 Eylül 2019, 15:55:43
paylaşım için teşekkürler

Alıntı yapılan: Unknown - 04 Eylül 2019, 16:21:51
Ellerine sağlık.

Alıntı yapılan: Vestro - 04 Eylül 2019, 23:33:52
Paylaşım için teşekkürler.


Değerli yorumlarınız için teşekkür ederim.
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: Krozfayer - 06 Eylül 2019, 00:57:04
Başarılı , Paylaşımın için teşekkürler  :helal:
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: diverse - 07 Eylül 2019, 00:46:09
Paylaşım başarılı, teşekkürler.
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: ace - 02 Kasım 2019, 22:44:07
Eline sağlık.
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: Pablo - 10 Kasım 2019, 02:19:21
eline sağlık yakışıklı.
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: Bojnâ - 19 Ocak 2020, 12:58:10
Roleplay değilde pek hırsız polis gibi olmuş eline sağlık.
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: TITAN_ - 19 Ocak 2020, 14:43:44
Ellerine sağlık sade ve güzel bir çalışma.
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: Spicaike - 24 Ocak 2020, 10:06:22
Çok boş durmuş, onun haricinde güzel.
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: viathegod32 - 24 Mart 2020, 02:15:23
Hoş olmuş eline sağlık.
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: kelly - 24 Mart 2020, 03:45:35
On numara olmuş, ellerine sağlık.
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: cetecisuatabi - 27 Mart 2020, 21:29:28
Ellerine sağlık dostum.
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: Pentagon - 25 Nisan 2020, 10:49:55
Dostum selamlar,
PreviewModel'i nasıl yaptın acaba? İnternette bir türlü previewmodel ayarlamalı textdraw studio'u bulamadım bu konuda yardımcı olabilir misin?
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: Radless - 25 Nisan 2020, 11:02:57
Alıntı yapılan: Pentagon - 25 Nisan 2020, 10:49:55
Dostum selamlar,
PreviewModel'i nasıl yaptın acaba? İnternette bir türlü previewmodel ayarlamalı textdraw studio'u bulamadım bu konuda yardımcı olabilir misin?
NTD Textdraw Editor
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: Pentagon - 25 Nisan 2020, 12:34:26
Alıntı yapılan: Radless - 25 Nisan 2020, 11:02:57
Alıntı yapılan: Pentagon - 25 Nisan 2020, 10:49:55
Dostum selamlar,
PreviewModel'i nasıl yaptın acaba? İnternette bir türlü previewmodel ayarlamalı textdraw studio'u bulamadım bu konuda yardımcı olabilir misin?
NTD Textdraw Editor

Çok teşekkürler bilgi için :)  Onu da deneyeceğim
Başlık: Ynt: Roleplay serverleri için araç göstergesi textdraw
Gönderen: Rain - 16 Mayıs 2021, 14:19:50
Eline saglik bende eklemek icin bir textdraw ariyordum :)