(https://i.hizliresim.com/86WnPr.png) (https://hizliresim.com/86WnPr)
new PlayerText:TDEditor_PTD[MAX_PLAYERS][13];
TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 487.247955, 374.916656, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, -0.213760);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 593.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 491.296417, 306.666351, "");//araç modeli
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 86.000000, 92.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][1], 560);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000, 90.000000, 0.899999);
PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][1], 0, 1);
TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 498.492340, 376.666656, "150");//hız
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.385944, 1.646664);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 3);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 524.261413, 389.500000, "km/h");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.269282, 1.115833);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -159960577);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 3);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 543.938354, 376.666687, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 6.251830);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 537.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][4], 255);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 477.708923, 407.583404, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 33.000000, 27.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][5], 1650);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);
TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 518.638977, 416.916595, "%100");//benzin değeri
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.249136, 1.372498);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 560.336791, 398.249877, "Hasar:");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.195723, 1.290831);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -159960577);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 578.141235, 398.249847, "%0");//hasar
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.201814, 1.273331);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 552.371948, 379.583038, "KM:");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.195723, 1.290831);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -159960577);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 546.749938, 426.250000, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.442168);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 595.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][10], 102);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 40);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 545.812683, 423.916656, "Sultan");//aracın adı
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.207906, 0.795000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 562.680114, 379.583160, "14.7");//kilometre
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.201814, 1.273331);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
paylaşım için teşekkürler
Ellerine sağlık.
Paylaşım için teşekkürler.
Başarılı , Paylaşımın için teşekkürler :helal:
Paylaşım başarılı, teşekkürler.
Eline sağlık.
eline sağlık yakışıklı.
Roleplay değilde pek hırsız polis gibi olmuş eline sağlık.
Ellerine sağlık sade ve güzel bir çalışma.
Çok boş durmuş, onun haricinde güzel.
Hoş olmuş eline sağlık.
On numara olmuş, ellerine sağlık.
Ellerine sağlık dostum.
Dostum selamlar,
PreviewModel'i nasıl yaptın acaba? İnternette bir türlü previewmodel ayarlamalı textdraw studio'u bulamadım bu konuda yardımcı olabilir misin?
Alıntı yapılan: Pentagon - 25 Nisan 2020, 10:49:55Dostum selamlar,
PreviewModel'i nasıl yaptın acaba? İnternette bir türlü previewmodel ayarlamalı textdraw studio'u bulamadım bu konuda yardımcı olabilir misin?
NTD Textdraw Editor
Alıntı yapılan: Radless - 25 Nisan 2020, 11:02:57Alıntı yapılan: Pentagon - 25 Nisan 2020, 10:49:55Dostum selamlar,
PreviewModel'i nasıl yaptın acaba? İnternette bir türlü previewmodel ayarlamalı textdraw studio'u bulamadım bu konuda yardımcı olabilir misin?
NTD Textdraw Editor
Çok teşekkürler bilgi için :) Onu da deneyeceğim
Eline saglik bende eklemek icin bir textdraw ariyordum :)