GTAMulti - GTA Türkiye

San Andreas Multiplayer => PAWN Kodlama => Mod Galerisi => Konuyu başlatan: volkanertekin - 08 Ağustos 2017, 01:26:52

Başlık: Texture Studio Map #1
Gönderen: volkanertekin - 08 Ağustos 2017, 01:26:52
Dokusunu değiştirdiğim bir map

Benzinlik
https://hizliresim.com/pWA73z
https://hizliresim.com/gWgNML

Banka
https://hizliresim.com/mkbVWy
https://hizliresim.com/mkbVWy
https://hizliresim.com/YNy1Gz

Umarım Beğenirsiniz

PAWN Kodu: Seç
//Remove Buildings///////////////////////////////////////////////////////////////////////////////////////////////
RemoveBuildingForPlayer(playerid, 3276, -686.070, 2476.929, 116.491, 0.250);
RemoveBuildingForPlayer(playerid, 1532, -1677.010, 431.929, 6.179, 0.250);
RemoveBuildingForPlayer(playerid, 10789, -1680.599, 417.945, 8.812, 0.250);
RemoveBuildingForPlayer(playerid, 11281, -1680.599, 417.945, 8.812, 0.250);
RemoveBuildingForPlayer(playerid, 11417, -1650.630, 423.164, 11.054, 0.250);
RemoveBuildingForPlayer(playerid, 11292, -1710.790, 402.531, 7.625, 0.250);
RemoveBuildingForPlayer(playerid, 9901, -1459.099, 920.093, 31.953, 0.250);
RemoveBuildingForPlayer(playerid, 9963, -1459.099, 920.093, 31.953, 0.250);

//Objects////////////////////////////////////////////////////////////////////////////////////////////////////////
new tmpobjid;
tmpobjid = CreateObject(10789, -1680.052368, 418.071228, 8.729688, 0.000000, 0.000000, 44.799980, 300.00);
SetObjectMaterial(tmpobjid, 1, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 4, 9515, "bigboxtemp1", "mullcar01_law", 0x00000000);
SetObjectMaterial(tmpobjid, 5, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 6, 3603, "bevmans01_la", "lasbevcit7", 0x00000000);
tmpobjid = CreateObject(11417, -1650.712524, 423.271789, 10.509684, 0.000000, 0.000000, 0.000000, 300.00);
SetObjectMaterial(tmpobjid, 1, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 4, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 5, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
tmpobjid = CreateObject(11292, -1712.458007, 403.196258, 7.529688, 0.000000, 0.000000, 45.000000, 300.00);
SetObjectMaterial(tmpobjid, 1, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 10101, "2notherbuildsfe", "ws_rooftarmac1", 0x00000000);
SetObjectMaterial(tmpobjid, 4, 10101, "2notherbuildsfe", "ws_rooftarmac1", 0x00000000);
SetObjectMaterial(tmpobjid, 5, 10101, "2notherbuildsfe", "ws_rooftarmac1", 0x00000000);
SetObjectMaterial(tmpobjid, 6, 10101, "2notherbuildsfe", "ws_rooftarmac1", 0x00000000);
SetObjectMaterial(tmpobjid, 7, 10101, "2notherbuildsfe", "ws_rooftarmac1", 0x00000000);
tmpobjid = CreateObject(1495, -1713.380004, 400.099914, 6.187244, 0.000000, 0.000000, -79.400001, 300.00);
SetObjectMaterial(tmpobjid, 1, 2755, "ab_dojowall", "ab_trellis", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 10101, "2notherbuildsfe", "ws_rooftarmac1", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 3603, "bevmans01_la", "aamanbev3x", 0x00000000);
tmpobjid = CreateObject(9901, -1459.096923, 920.147766, 31.477491, 0.000000, 0.000000, 0.000000, 300.00);
SetObjectMaterial(tmpobjid, 1, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 10101, "2notherbuildsfe", "flatdoor01_law", 0x00000000);
SetObjectMaterial(tmpobjid, 4, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 5, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0x00000000);
SetObjectMaterial(tmpobjid, 8, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0x00000000);
SetObjectMaterial(tmpobjid, 9, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0x00000000);
SetObjectMaterial(tmpobjid, 10, 6284, "bev_law2", "pierwin08_law", 0x00000000);
SetObjectMaterial(tmpobjid, 11, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0x00000000);
SetObjectMaterial(tmpobjid, 12, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0x00000000);
SetObjectMaterial(tmpobjid, 13, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
SetObjectMaterial(tmpobjid, 14, 10101, "2notherbuildsfe", "sl_vicbrikwall01", 0x00000000);
SetObjectMaterial(tmpobjid, 15, 16639, "a51_labs", "ws_trainstationwin1", 0x00000000);
Başlık: Ynt: Texture Studio Map #1
Gönderen: Lloyd - 09 Ağustos 2017, 16:22:49
Eline sağlık.  :helal:
Başlık: Ynt: Texture Studio Map #1
Gönderen: ServerBey. - 09 Ağustos 2017, 16:30:31
İki mapde de aynı textureleri kullanmışsın ve bence kötü durmuş. Uğraşılmamış. Kendini ve mapleri geliştirmelisin.
Başlık: Ynt: Texture Studio Map #1
Gönderen: Zeus - 09 Ağustos 2017, 17:03:25
Eline sağlik.
Başlık: Ynt: Texture Studio Map #1
Gönderen: volkanertekin - 10 Ağustos 2017, 18:42:58
Alıntı yapılan: ServerBey. - 09 Ağustos 2017, 16:30:31

İki mapde de aynı textureleri kullanmışsın ve bence kötü durmuş. Uğraşılmamış. Kendini ve mapleri geliştirmelisin.

biliyorum ilk textremdi bu dağa iyi olacağım inşallah
Başlık: Ynt: Texture Studio Map #1
Gönderen: volkanertekin - 10 Ağustos 2017, 18:45:16
Alıntı yapılan: Zeus - 09 Ağustos 2017, 17:03:25

Eline sağlik.
Alıntı yapılan: Lloyd - 09 Ağustos 2017, 16:22:49

Eline sağlık.  :helal:


Teşekkür Ederim.
Başlık: Ynt: Texture Studio Map #1
Gönderen: Zeynel - 13 Temmuz 2019, 22:53:29
Basit Görünüyor,Paylaşım İçin Teşekkürler
Başlık: Ynt: Texture Studio Map #1
Gönderen: Asena - 14 Temmuz 2019, 09:46:00
Eline sağlık, paylaşım için teşekkürler.
Başlık: Ynt: Texture Studio Map #1
Gönderen: AYN3F - 14 Temmuz 2019, 23:56:07
Yolun açık olsun dostum.
Başlık: Ynt: Texture Studio Map #1
Gönderen: DracDonix - 15 Temmuz 2019, 15:22:58
Gelişmek istiyor isen text yapmak yerine obejeleri kurcalamalısın.
Başlık: Ynt: Texture Studio Map #1
Gönderen: TheLucifer - 16 Temmuz 2019, 18:29:14
Teşekkürler Geliştirilebilir :helal: