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Roleplay serverleri için araç göstergesi textdraw

Başlatan pag, 04 Eylül 2019, 15:06:04

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0 Üye ve 1 Ziyaretçi konuyu incelemekte.

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PAWN Kodu: Seç
new PlayerText:TDEditor_PTD[MAX_PLAYERS][13];

TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 487.247955, 374.916656, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, -0.213760);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 593.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);

TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 491.296417, 306.666351, "");//araç modeli
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 86.000000, 92.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][1], 560);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000, 90.000000, 0.899999);
PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][1], 0, 1);

TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 498.492340, 376.666656, "150");//hız
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.385944, 1.646664);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 3);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);

TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 524.261413, 389.500000, "km/h");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.269282, 1.115833);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -159960577);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 3);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);

TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 543.938354, 376.666687, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 6.251830);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 537.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][4], 255);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);

TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 477.708923, 407.583404, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 33.000000, 27.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][5], 1650);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 518.638977, 416.916595, "%100");//benzin değeri
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.249136, 1.372498);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);

TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 560.336791, 398.249877, "Hasar:");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.195723, 1.290831);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -159960577);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);

TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 578.141235, 398.249847, "%0");//hasar
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.201814, 1.273331);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);

TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 552.371948, 379.583038, "KM:");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.195723, 1.290831);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 2);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -159960577);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 2);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);

TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 546.749938, 426.250000, "box");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.442168);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 595.000000, 0.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][10], 102);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 40);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);

TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 545.812683, 423.916656, "Sultan");//aracın adı
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.207906, 0.795000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);

TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 562.680114, 379.583160, "14.7");//kilometre
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.201814, 1.273331);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);


Utherz

Doğrular ve yanlışlar yoktur, sadece yorumlar vardır.

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Vesa

"Yeni bir Müslüm Gürses şarkısı kadar imkansız bazı şeyler..."
a.k.a Vesa

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Krozfayer

Başarılı , Paylaşımın için teşekkürler  :helal:


diverse

@pforganization & @pfmenajerlik & @pfdigital

-emekli yönetici

ace


Pablo

Alıntı




Pawnotürk Üyesi 2017-2020

Bojnâ

Roleplay değilde pek hırsız polis gibi olmuş eline sağlık.


TITAN_

Ellerine sağlık sade ve güzel bir çalışma.
Son düzenlenme: 19 Ocak 2020, 14:48:23 TITAN_

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developer & producer

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I want everything

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