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19 Kasım 2025, 02:07:06

Köprü Mapping

Başlatan Rain, 08 Şubat 2022, 21:41:36

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0 Üye ve 1 Ziyaretçi konuyu incelemekte.

Rain

Mapping yapmayı bilen birisi değilim.

All Saintsin yanına deneme amaçlı bir köprü yapmıştım iş görüceğini sanmam fakat paylaşmak istedim.

Kodun içinde ekstra limanda küçük bir mapping  bulunuyor fakat elimde şuanlık fotoğrafı yok boş olduğumda konuyu güncelleyeceğim.

PAWN Kodu: Seç
RemoveBuildingForPlayer(playerid, 3688, 2192.8984, -2580.8672, 17.7891, 0.25);
RemoveBuildingForPlayer(playerid, 3709, 2206.3125, -2616.4688, 17.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3709, 2206.3125, -2548.6719, 17.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3744, 2205.1563, -2582.7891, 14.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3770, 2208.7266, -2508.8594, 13.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2210.7031, -2637.5938, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 3623, 2206.3125, -2616.4688, 17.0703, 0.25);
RemoveBuildingForPlayer(playerid, 5324, 2240.9375, -2590.6797, 18.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2205.1563, -2582.7891, 14.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3621, 2192.8984, -2580.8672, 17.7891, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2210.7031, -2565.1094, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 3623, 2206.3125, -2548.6719, 17.0703, 0.25);
RemoveBuildingForPlayer(playerid, 1635, 2209.4531, -2534.0781, 16.7188, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2239.3672, -2521.5078, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2229.4375, -2510.2344, 16.3203, 0.25);
RemoveBuildingForPlayer(playerid, 3626, 2208.7266, -2508.8594, 13.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1315, 2228.0859, -2506.7734, 15.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1307, 1184.8125, -1415.7578, 12.0938, 0.25);
RemoveBuildingForPlayer(playerid, 5995, 1130.0547, -1400.7031, 12.5234, 0.25);
RemoveBuildingForPlayer(playerid, 5997, 1130.0547, -1400.7031, 12.5234, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1073.1328, -1395.1094, 15.7813, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1082.1250, -1390.1172, 15.6406, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1112.6172, -1389.8672, 15.6719, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1161.1563, -1390.1172, 15.6406, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1184.7891, -1406.9063, 15.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1190.3047, -1389.8047, 15.5000, 0.25);
CreateDynamicObject(10847, 2206.80225, -2575.90747, 18.92720,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(10845, 2198.79590, -2596.68237, 15.64660,  0.00000, 0.00000, 92.50000);
CreateDynamicObject(10575, 2205.47656, -2599.31470, 14.49770,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(1468, 2208.38208, -2603.43579, 13.75210,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(1468, 2213.55005, -2603.43579, 13.75210,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(923, 2207.43311, -2605.19849, 13.47670,  0.00000, 0.00000, -135.00000);
CreateDynamicObject(3577, 2209.58301, -2609.70386, 13.30990,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(19869, 2188.88501, -2505.42505, 12.54558,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(19869, 2193.93408, -2505.42505, 12.54560,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(19869, 2212.61694, -2505.42505, 12.54560,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(19869, 2207.46606, -2505.42505, 12.54560,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(19869, 2215.14893, -2508.00391, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2215.14893, -2513.16406, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2215.14893, -2518.29712, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2215.14893, -2523.51416, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2215.14893, -2528.73120, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2215.14893, -2533.94824, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2215.14893, -2539.16528, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2212.55884, -2541.75732, 12.54560,  0.00000, 0.00000, 180.00000);
CreateDynamicObject(19869, 2207.27881, -2541.75732, 12.54560,  0.00000, 0.00000, 180.00000);
CreateDynamicObject(19869, 2201.99878, -2541.75732, 12.54560,  0.00000, 0.00000, 180.00000);
CreateDynamicObject(19869, 2196.71875, -2541.75732, 12.54560,  0.00000, 0.00000, 180.00000);
CreateDynamicObject(19869, 2191.32886, -2541.75732, 12.54560,  0.00000, 0.00000, 180.00000);
CreateDynamicObject(19869, 2188.79883, -2541.75732, 12.54560,  0.00000, 0.00000, 180.00000);
CreateDynamicObject(2935, 2193.06787, -2559.17651, 13.97550,  0.00000, 0.00000, 32.00000);
CreateDynamicObject(2932, 2194.76538, -2549.10962, 13.97550,  0.00000, 0.00000, -32.00000);
CreateDynamicObject(2934, 2209.00732, -2558.51587, 13.97550,  0.00000, 0.00000, -152.00000);
CreateDynamicObject(3796, 2204.23438, -2562.31104, 12.49390,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(8886, 2209.23877, -2547.88843, 15.94280,  0.00000, 0.00000, 15.00000);
CreateDynamicObject(922, 2196.54883, -2557.12939, 13.44640,  0.00000, 0.00000, 95.00000);
CreateDynamicObject(3577, 2201.05371, -2551.78052, 12.29750,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(8168, 2231.88647, -2512.03662, 14.35150,  0.00000, 0.00000, -73.50000);
CreateDynamicObject(5794, 1140.71021, -1400.79431, 6.08500,  -7.61090, 0.00000, 90.00000);
CreateDynamicObject(5794, 1105.54028, -1400.84265, 7.60590,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(5794, 1119.07935, -1400.63721, 6.48800,  -7.61090, 0.00000, -90.00000);
CreateDynamicObject(18981, 1174.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1099.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1083.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1083.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1099.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1174.19043, -1385.52844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1083.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1099.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1385.52844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1083.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1099.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.63171, -1385.51599, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1083.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1099.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1100.19043, -1385.52844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1083.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1099.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.20129, -1416.04517, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1085.19043, -1385.52844, 0.32400,  0.00000, 0.00000, 90.00000);

Son düzenlenme: 11 Şubat 2022, 18:15:55 Rain
still alive

#McAllen

Oyun içerisinden bir kaç ss koysaymışsın daha güzel olabilirmiş, paylaşım için teşekkürler.

Web & Pawn Developer

Rodri


Discord: l7bp
Full Stack Developer. - Network Manager.

Rain

Alıntı yapılan: JenniferAR - 09 Şubat 2022, 09:16:58
Oyun içerisinden bir kaç ss koysaymışsın daha güzel olabilirmiş, paylaşım için teşekkürler.

Resimlerden birtanesini ekledim.

still alive

Katya

Eline sağlık daha güzel işler bekliyorum. :)


beratmethe

Eline Sağlık.
Yolu az daha indirip üstüne yaya yolu yaparsan çok güzel olur


DracDonix

İmzanız forum kurallarına uymamaktadır. (daha küçük boyutta bir imza seçiniz.)

beratmethe


Rain

Alıntı yapılan: DracDonix - 11 Şubat 2022, 02:01:28
eses yok

Düzelmiş olmalı yüklediğim siteden kaynaklı galiba ikinci kez oluyor.

still alive