GTAMulti - GTA Türkiye

San Andreas Multiplayer => PAWN Kodlama => Mod Galerisi => Konuyu başlatan: Rain - 08 Şubat 2022, 21:41:36

Başlık: Köprü Mapping
Gönderen: Rain - 08 Şubat 2022, 21:41:36
Mapping yapmayı bilen birisi değilim.

All Saintsin yanına deneme amaçlı bir köprü yapmıştım iş görüceğini sanmam fakat paylaşmak istedim.

Kodun içinde ekstra limanda küçük bir mapping  bulunuyor fakat elimde şuanlık fotoğrafı yok boş olduğumda konuyu güncelleyeceğim.

PAWN Kodu: Seç
RemoveBuildingForPlayer(playerid, 3688, 2192.8984, -2580.8672, 17.7891, 0.25);
RemoveBuildingForPlayer(playerid, 3709, 2206.3125, -2616.4688, 17.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3709, 2206.3125, -2548.6719, 17.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3744, 2205.1563, -2582.7891, 14.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3770, 2208.7266, -2508.8594, 13.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2210.7031, -2637.5938, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 3623, 2206.3125, -2616.4688, 17.0703, 0.25);
RemoveBuildingForPlayer(playerid, 5324, 2240.9375, -2590.6797, 18.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2205.1563, -2582.7891, 14.8125, 0.25);
RemoveBuildingForPlayer(playerid, 3621, 2192.8984, -2580.8672, 17.7891, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2210.7031, -2565.1094, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 3623, 2206.3125, -2548.6719, 17.0703, 0.25);
RemoveBuildingForPlayer(playerid, 1635, 2209.4531, -2534.0781, 16.7188, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2239.3672, -2521.5078, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2229.4375, -2510.2344, 16.3203, 0.25);
RemoveBuildingForPlayer(playerid, 3626, 2208.7266, -2508.8594, 13.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1315, 2228.0859, -2506.7734, 15.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1307, 1184.8125, -1415.7578, 12.0938, 0.25);
RemoveBuildingForPlayer(playerid, 5995, 1130.0547, -1400.7031, 12.5234, 0.25);
RemoveBuildingForPlayer(playerid, 5997, 1130.0547, -1400.7031, 12.5234, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1073.1328, -1395.1094, 15.7813, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1082.1250, -1390.1172, 15.6406, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1112.6172, -1389.8672, 15.6719, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1161.1563, -1390.1172, 15.6406, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1184.7891, -1406.9063, 15.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1190.3047, -1389.8047, 15.5000, 0.25);
CreateDynamicObject(10847, 2206.80225, -2575.90747, 18.92720,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(10845, 2198.79590, -2596.68237, 15.64660,  0.00000, 0.00000, 92.50000);
CreateDynamicObject(10575, 2205.47656, -2599.31470, 14.49770,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(1468, 2208.38208, -2603.43579, 13.75210,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(1468, 2213.55005, -2603.43579, 13.75210,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(923, 2207.43311, -2605.19849, 13.47670,  0.00000, 0.00000, -135.00000);
CreateDynamicObject(3577, 2209.58301, -2609.70386, 13.30990,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(19869, 2188.88501, -2505.42505, 12.54558,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(19869, 2193.93408, -2505.42505, 12.54560,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(19869, 2212.61694, -2505.42505, 12.54560,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(19869, 2207.46606, -2505.42505, 12.54560,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(19869, 2215.14893, -2508.00391, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2215.14893, -2513.16406, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2215.14893, -2518.29712, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2215.14893, -2523.51416, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2215.14893, -2528.73120, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2215.14893, -2533.94824, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2215.14893, -2539.16528, 12.54560,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(19869, 2212.55884, -2541.75732, 12.54560,  0.00000, 0.00000, 180.00000);
CreateDynamicObject(19869, 2207.27881, -2541.75732, 12.54560,  0.00000, 0.00000, 180.00000);
CreateDynamicObject(19869, 2201.99878, -2541.75732, 12.54560,  0.00000, 0.00000, 180.00000);
CreateDynamicObject(19869, 2196.71875, -2541.75732, 12.54560,  0.00000, 0.00000, 180.00000);
CreateDynamicObject(19869, 2191.32886, -2541.75732, 12.54560,  0.00000, 0.00000, 180.00000);
CreateDynamicObject(19869, 2188.79883, -2541.75732, 12.54560,  0.00000, 0.00000, 180.00000);
CreateDynamicObject(2935, 2193.06787, -2559.17651, 13.97550,  0.00000, 0.00000, 32.00000);
CreateDynamicObject(2932, 2194.76538, -2549.10962, 13.97550,  0.00000, 0.00000, -32.00000);
CreateDynamicObject(2934, 2209.00732, -2558.51587, 13.97550,  0.00000, 0.00000, -152.00000);
CreateDynamicObject(3796, 2204.23438, -2562.31104, 12.49390,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(8886, 2209.23877, -2547.88843, 15.94280,  0.00000, 0.00000, 15.00000);
CreateDynamicObject(922, 2196.54883, -2557.12939, 13.44640,  0.00000, 0.00000, 95.00000);
CreateDynamicObject(3577, 2201.05371, -2551.78052, 12.29750,  0.00000, 0.00000, 0.00000);
CreateDynamicObject(8168, 2231.88647, -2512.03662, 14.35150,  0.00000, 0.00000, -73.50000);
CreateDynamicObject(5794, 1140.71021, -1400.79431, 6.08500,  -7.61090, 0.00000, 90.00000);
CreateDynamicObject(5794, 1105.54028, -1400.84265, 7.60590,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(5794, 1119.07935, -1400.63721, 6.48800,  -7.61090, 0.00000, -90.00000);
CreateDynamicObject(18981, 1174.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1099.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1083.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1083.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1099.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1174.19043, -1385.52844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1083.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1099.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1385.52844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1083.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1099.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.63171, -1385.51599, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1083.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1099.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1100.19043, -1385.52844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1083.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1099.69043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1124.20129, -1416.04517, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1149.19043, -1416.02844, 0.32400,  0.00000, 0.00000, 90.00000);
CreateDynamicObject(18981, 1085.19043, -1385.52844, 0.32400,  0.00000, 0.00000, 90.00000);

(https://media.discordapp.net/attachments/840657664035651604/940257227799932938/Ekran_Goruntusu_39.png)
Başlık: Ynt: Köprü Mapping
Gönderen: #McAllen - 09 Şubat 2022, 09:16:58
Oyun içerisinden bir kaç ss koysaymışsın daha güzel olabilirmiş, paylaşım için teşekkürler.
Başlık: Ynt: Köprü Mapping
Gönderen: Rodri - 10 Şubat 2022, 13:04:18
Eline Sağlık.
Başlık: Ynt: Köprü Mapping
Gönderen: Rain - 10 Şubat 2022, 14:33:39
Alıntı yapılan: JenniferAR - 09 Şubat 2022, 09:16:58
Oyun içerisinden bir kaç ss koysaymışsın daha güzel olabilirmiş, paylaşım için teşekkürler.

Resimlerden birtanesini ekledim.
Başlık: Ynt: Köprü Mapping
Gönderen: Katya - 10 Şubat 2022, 16:29:14
Eline sağlık daha güzel işler bekliyorum. :)
Başlık: Ynt: Köprü Mapping
Gönderen: beratmethe - 11 Şubat 2022, 00:19:26
Eline Sağlık.
Yolu az daha indirip üstüne yaya yolu yaparsan çok güzel olur
Başlık: Ynt: Köprü Mapping
Gönderen: DracDonix - 11 Şubat 2022, 02:01:28
eses yok
Başlık: Ynt: Köprü Mapping
Gönderen: beratmethe - 11 Şubat 2022, 13:50:47
Alıntı yapılan: DracDonix - 11 Şubat 2022, 02:01:28
eses yok
silmiş ss'i düzenleyecek galiba
Başlık: Ynt: Köprü Mapping
Gönderen: Rain - 11 Şubat 2022, 18:11:34
Alıntı yapılan: DracDonix - 11 Şubat 2022, 02:01:28
eses yok

Düzelmiş olmalı yüklediğim siteden kaynaklı galiba ikinci kez oluyor.