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17 Kasım 2025, 22:52:39

Otto's Cars Edit

Başlatan ace, 21 Aralık 2017, 19:30:25

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0 Üye ve 1 Ziyaretçi konuyu incelemekte.

ace

Hepinize Tekrardan Merhabalar Tekrar Map Editlemeye Başladım Uzun Bir Aradan Sonra Umarım Bir Daha Bırakmayacağım 1-2 Ay Geçti Galiba Neyse Konuyu Saptırmadan Geçelim Konuya.
Mapı Can Sıkıntısından Yapmaya Başladım Böyle Güzel Bir Şey Ortaya Çıktı.(Bence)

Emeği Geçen(ler)

AMD Ryzên

İşte Buyrun Resimler:







İşte Buyrun Kodlar:

new tmpobjid;
tmpobjid = CreateDynamicObject(9953,-1668.843,1215.819,19.149,360.000,360.000,360.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 1, 9514, "711_sfw", "shingles2", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 4, 9514, "711_sfw", "shingles2", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 5, 9514, "711_sfw", "shingles2", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 6, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 7, 9514, "711_sfw", "shingles2", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 8, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 9, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 10, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 11, 9514, "711_sfw", "shingles2", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 12, 9514, "711_sfw", "shingles2", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 13, 9514, "711_sfw", "shingles2", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 14, 9514, "711_sfw", "shingles2", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 15, 9514, "711_sfw", "shingles2", 0x00000000);
tmpobjid = CreateDynamicObject(19480,-1666.936,1233.045,25.842,0.000,0.000,765.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterialText(tmpobjid, 0, "Z", 80, "Wingdings", 49, 0, 0xFF5E5E5E, 0x00000000, 0);
tmpobjid = CreateDynamicObject(19480,-1657.052,1223.161,28.582,0.000,0.000,765.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterialText(tmpobjid, 0, "Araba Galerisi", 110, "Ariel", 56, 0, 0xFF6E6E6E, 0x00000000, 0);
tmpobjid = CreateDynamicObject(19480,-1664.633,1200.326,25.754,0.000,0.000,270.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterialText(tmpobjid, 0, "Araba Galerisi", 80, "Calibri", 50, 0, 0xFF5E5E5E, 0x00000000, 0);
tmpobjid = CreateDynamicObject(19480,-1644.824,1200.286,21.784,0.000,0.000,270.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterialText(tmpobjid, 0, "Z", 80, "Wingdings", 49, 0, 0xFF5E5E5E, 0x00000000, 0);
tmpobjid = CreateDynamicObject(19480,-1644.824,1200.286,21.784,0.000,0.000,270.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterialText(tmpobjid, 0, "Z", 80, "Wingdings", 49, 0, 0xFF5E5E5E, 0x00000000, 0);
tmpobjid = CreateDynamicObject(19480,-1638.643,1200.286,21.784,0.000,0.000,270.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterialText(tmpobjid, 0, "Z", 80, "Wingdings", 49, 0, 0xFF5E5E5E, 0x00000000, 0);
tmpobjid = CreateDynamicObject(19480,-1638.643,1200.286,21.784,0.000,0.000,270.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterialText(tmpobjid, 0, "Z", 80, "Wingdings", 49, 0, 0xFF5E5E5E, 0x00000000, 0);
tmpobjid = CreateDynamicObject(19480,-1664.633,1200.326,25.754,0.000,0.000,270.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterialText(tmpobjid, 0, "Araba Galerisi", 80, "Calibri", 50, 0, 0xFF5E5E5E, 0x00000000, 0);
tmpobjid = CreateDynamicObject(19480,-1657.052,1223.161,28.582,0.000,0.000,765.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterialText(tmpobjid, 0, "Araba Galerisi", 110, "Ariel", 56, 0, 0xFF6E6E6E, 0x00000000, 0);
tmpobjid = CreateDynamicObject(19480,-1666.936,1233.045,25.842,0.000,0.000,765.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterialText(tmpobjid, 0, "Z", 80, "Wingdings", 49, 0, 0xFF5E5E5E, 0x00000000, 0);
tmpobjid = CreateDynamicObject(19480,-1669.920,1236.029,25.842,0.000,0.000,765.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterialText(tmpobjid, 0, "Z", 80, "Wingdings", 49, 0, 0xFF5E5E5E, 0x00000000, 0);
tmpobjid = CreateDynamicObject(19480,-1669.920,1236.029,25.842,0.000,0.000,765.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 18835, "mickytextures", "whiteforletters", 0x00000000);
SetDynamicObjectMaterialText(tmpobjid, 0, "Z", 80, "Wingdings", 49, 0, 0xFF5E5E5E, 0x00000000, 0);

İyi Kullanımlar.
Son düzenlenme: 14 Mayıs 2019, 19:57:55 AMD Ryzen

pag


ace


laéx


ace


Sweet05

Merhaba;
Hangi Program ile binaları editliyoruz yani texture yapıyoruz bankayı police depratment fire station felan texture etmek istiyorum nasıl yapabilirim?

Bir Gün Sıra Sanada Gelecek!

ace

Alıntı yapılan: Sweet05 - 23 Aralık 2017, 17:27:11

Merhaba;
Hangi Program ile binaları editliyoruz yani texture yapıyoruz bankayı police depratment fire station felan texture etmek istiyorum nasıl yapabilirim?

O Dediğin Maplar Zaten Tarafımızca Texturlendi Geçmiş Konularda Var Zaten Ararsan Bulursun. Ama Tabiki Yinede Yapabilirsin Mapları Texture Studio İle Yapıyoruz , Editliyoruz , Texture Yapıyoruz.Konuya Bakmışken Keşke Bi Eline Sağlık Deseydin.  :evet:


Sweet05

Eline Sağlık kardeşim.

Link verirmisin texture studio için ?

Bir Gün Sıra Sanada Gelecek!


Sweet05

Bunu biliyorudumda komutlarını bilmiyorum Insallah öğrenirim.

Bide bişey dicem ben oyunda San Firerro bir yeri değiştirdim Show code dedim değişti ama oyuna girince olmuyor yaptıklarım nasıl servere kayıt edecem Map Editör ile.

Bir Gün Sıra Sanada Gelecek!

ace

Alıntı yapılan: Sweet05 - 23 Aralık 2017, 18:01:20

Bunu biliyorudumda komutlarını bilmiyorum Insallah öğrenirim.

Bide bişey dicem ben oyunda San Firerro bir yeri değiştirdim Show code dedim değişti ama oyuna girince olmuyor yaptıklarım nasıl servere kayıt edecem Map Editör ile.

Buyur Komutlar
PAWN Kodu: Seç
Harita:
/loadmap - Kaydettiğin Maplardan 1 İni Seçersin Ve Yükler
/newmap - Yeni Harita Açarsın
/importmap - Import CreateObject() or CreateDynamicObject() raw code
/export - Export a map to code or vehicle
Daha Çok Şey Var İniglizcen Varsa Türkçeleştirirsin.
Objects:
/cobject <objectid> - Create an object
/dobject - Delete your selected object
/robject - Resets an objects text and materials
/osearch - Search for a object
/sel <objectid> - Select a object id index
/csel - Use the mouse to select an object
/lsel - Use a list / preview to display objects
/flymode - Enter flymode
/ogoto - Goto your selected object (must be in flymode)
/pivot - Set a pivot position to rotate objects around
/togpivot - Turn on/off pivot rotation
/oprop - Object property editor

Movement:
/editobject - Edit object mode
/ox - /oy - /oz - Standard movement commands
/rx - ry - /rz - Standard rotation commands
/dox - /doy - /doz - Delta move map
/drx - /dry - /drz - Rotate map around map center


Textures/Text/Indexes/Theme:
/mtextures - Show a list of textures in a list
/ttextures - Show a list of textures in (Theme)
/stexture - Texture editor
/mtset <index> <textureref> - Set a material
/mtsetall <index> <textureref> - Set a material to ALL objects of the same modelid
/mtcolor <index> <Hex Color ARGB> - Sets a material color
/mtcolorall <index> <Hex Color ARGB> - Sets a material color to ALL objects of the same modelid
/copy - Copy object properties to buffer from currently selected object
/paste - Paste object properties from buffer to currently selected object
/clear - Clear object properties from buffer
/text - Open the object text editor
/sindex - Set text on a object will show material IDs
/rindex - Removes material indexes shown on an object
/loadtheme - Load a texture theme
/savetheme - Saves a texture theme
/deletetheme - Delete a texture theme
/tsearch - Find a texture by part of name

Groups/Prefabs:
/setgroup - Sets a group id for a group objects
/selectgroup - Select a group of objects to edit
/gsel - Open up click select to add/remove objects from your group
/gadd - Add an object to your group useful for objects that cannot be clicked on
/grem - Remove a specific object from your group
/gclear - Clear your group selection
/gclone - Clone your group selection
/gdelete - Delete all objects in your group
/editgroup - Start editing a group
/gox - /goy - /goz - Stardard group movement commands
/gox - /goy - /goz - Stardard group rotation commands
/gaexport - Exports a group of objects to a attached object FS (Not yet completed)
/gprefab - Export a group of objects to a loadable prefab file
/prefabsetz - Set the load offset of a prefab file
/prefab <LoadName"> - Load a prefab file, /prefab will show all prefabs
/0group - This will move all grouped objects center to 0,0,0 useful for getting attached object offsets (Not in the GUI yet)

Vehicles:
/avmodcar - Mod a car it will teleport the vehicle to the correct mod garage if modable
/avsetspawn - Set the spawn position of a vehicle
/avnewcar - Create a new car
/avdeletecar - Delete an unwanted car
/avcarcolor - Set vehicle car color
/avpaint - Set a vehicles paintjob
/avattach - Attach currently selected object to currently selected vehicle
/avdetach - Detach currently selected object from vehicle
/avsel - Select a vehicle to edit
/avexport - Export a car to filterscript
/avexportall - Export all cars to filterscript
/avox - /avoy - /avoz - Standard vehicle object movement commands
/avrx - /avry - /avrz - Standard vehicle object rotation commands
/avmirror - Mirror currently selected object on vehicle
(Special note: using /editobject on an attached object will edit the object on the vehicle)

Bind Editor:
/bindeditor - Open the bind editor you can enter a series of commands to execute
/runbind <index> - Runs a bind

Other:
/echo - Will echo back any text sent this is useful for autohotkey so that you can create
displayed output for your keybinds

Birde Senin Kaydettiğin Maplar Server Klasörü>scriptfiles>tstudio>ExportMaps Buranın İçinde Olur /Export Yaparken Ne İsim Verdiysen O İsime Tıklayacaksın Onun Kodları Çıkar Karşına Bundan Sonraki Soruları "ÖM"'Den Sor.


ParsMapping

Kendi yaptıgını beğenende bir tek seni gördüm vallahi


ace

Alıntı yapılan: ParsMapping - 23 Aralık 2017, 18:47:37

Kendi yaptıgını beğenende bir tek seni gördüm vallahi

:kahkaha: Ben Beğendiğim Haritayı Paylaşırım. :helal: Beğenmediğimi Paylaşmam. :maalesef:


Can Demir


ace