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Başlatan AYN3F, 08 Aralık 2017, 15:01:56

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0 Üye ve 2 Ziyaretçi konuyu incelemekte.

AYN3F






//Remove Buildings///////////////////////////////////////////////////////////////////////////////////////////////
RemoveBuildingForPlayer(playerid, 9901, -1459.099, 920.093, 31.953, 0.250);
RemoveBuildingForPlayer(playerid, 9963, -1459.099, 920.093, 31.953, 0.250);

//Objects////////////////////////////////////////////////////////////////////////////////////////////////////////
new tmpobjid;
tmpobjid = CreateObject(9901,-1459.099,920.093,31.953,0.000,0.000,0.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 1, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterial(tmpobjid, 4, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 5, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterial(tmpobjid, 6, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 7, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterial(tmpobjid, 8, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 9, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterial(tmpobjid, 10, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 11, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterial(tmpobjid, 12, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 13, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterial(tmpobjid, 14, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 15, 18646, "matcolours", "blue", 0x00000000);
tmpobjid = CreateObject(4002,-1475.043,918.983,29.677,0.000,0.000,450.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterial(tmpobjid, 1, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 2, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 3, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterial(tmpobjid, 4, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 5, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterial(tmpobjid, 6, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 7, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterial(tmpobjid, 8, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 9, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterial(tmpobjid, 10, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 11, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterial(tmpobjid, 12, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 13, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 14, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterial(tmpobjid, 15, 18996, "mattextures", "sampwhite", 0x00000000);
tmpobjid = CreateObject(7912,-1495.149,929.171,24.130,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18646, "matcolours", "blue", 0x00000000);
tmpobjid = CreateObject(7912,-1495.159,928.800,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterialText(tmpobjid, "T", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.149,912.361,24.130,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18646, "matcolours", "blue", 0x00000000);
tmpobjid = CreateObject(7912,-1495.159,926.870,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterialText(tmpobjid, "U", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.159,924.410,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18646, "matcolours", "blue", 0x00000000);
SetObjectMaterialText(tmpobjid, "R", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.159,922.249,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterialText(tmpobjid, "K", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.159,920.049,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterialText(tmpobjid, "I", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.159,918.999,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterialText(tmpobjid, "Y", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.159,916.889,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterialText(tmpobjid, "E", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(19360,-1495.682,920.526,21.779,0.000,0.000,0.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
tmpobjid = CreateObject(19360,-1495.682,920.526,25.319,0.000,0.000,0.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
tmpobjid = CreateObject(19360,-1495.682,920.526,26.329,0.000,-0.000,179.999,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
tmpobjid = CreateObject(7912,-1495.379,912.719,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18646, "matcolours", "grey", 0x00000000);
SetObjectMaterialText(tmpobjid, "I", 0, 90, "Calibri", 90, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.379,913.199,22.510,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18646, "matcolours", "grey", 0x00000000);
SetObjectMaterialText(tmpobjid, "S", 0, 90, "Calibri", 90, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.159,910.421,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterialText(tmpobjid, "B", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.159,908.251,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterialText(tmpobjid, "A", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.159,906.001,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterialText(tmpobjid, "N", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.159,903.709,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterialText(tmpobjid, "K", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.159,901.569,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterialText(tmpobjid, "A", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.159,910.421,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterialText(tmpobjid, "B", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.159,899.139,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
SetObjectMaterialText(tmpobjid, "S", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(7912,-1495.159,897.158,22.920,0.000,0.000,630.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18901, "matclothes", "hattiger", 0x00000000);
SetObjectMaterialText(tmpobjid, "I", 0, 90, "Calibri", 80, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(19700,-1492.674,915.635,55.539,270.000,0.000,270.000,300.000);
SetObjectMaterialText(tmpobjid, "I", 0, 60, "Engravers MT", 150, 0, 0xFFFFFFFF, 0x00000000, 0);
tmpobjid = CreateObject(19700,-1492.674,918.435,51.969,270.000,0.000,270.000,300.000);
SetObjectMaterial(tmpobjid, 0, 18901, "matclothes", "hattiger", 0x00000000);
SetObjectMaterialText(tmpobjid, "S", 0, 60, "Engravers MT", 150, 0, 0xFFFFFFFF, 0x00000000, 0);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
tmpobjid = CreateObject(1533,-1492.803,923.043,6.189,-0.000,-0.000,-89.999,300.000);
tmpobjid = CreateObject(1533,-1492.803,921.543,6.189,-0.000,-0.000,-89.999,300.000);
tmpobjid = CreateObject(1533,-1492.803,920.043,6.189,-0.000,-0.000,-89.999,300.000);
tmpobjid = CreateObject(1533,-1492.803,918.543,6.189,-0.000,-0.000,-89.999,300.000);
Son düzenlenme: 08 Aralık 2017, 15:59:07 AYN3F

Kraus

Renkler minecraft'ı andırıyor, minecraftta yapılmış gibi :D Daha gerçekçi textureler kullanılsa iyi olabilirmiş. Paylaşımın için Teşekkürler.

Safari Gaming © sɪɴᴄᴇ 2014
www.sf-gaming.net

ace

Alıntı yapılan: Kraus - 08 Aralık 2017, 15:09:02

Renkler minecraft'ı andırıyor, minecraftta yapılmış gibi :D Daha gerçekçi textureler kullanılsa iyi olabilirmiş. Paylaşımın için Teşekkürler.

Aynen Öyle Hocam Eline Sağlık Paylaşım İçin Teşekkürler. :helal:


AYN3F

İ ve Ş harfleri samda bozulduğu için I ve S olarak duzeltildi.


ParsMapping

ALSANCAK İÇİN ÖYLE AMATÖR BİR ÇALISMA YAPTIYDIM O HARFİ VEYA ÇEŞİTLİ ŞEKİLLER İLE YAPABİLİRSİN NOKTALAMA İŞARETLERİNİ







Hades

Birkaç koyu renkler kullanabilirdin,başarılar.


Wither


pag


155

Alıntı yapılan: Kraus - 08 Aralık 2017, 15:09:02

Renkler minecraft'ı andırıyor, minecraftta yapılmış gibi :D Daha gerçekçi textureler kullanılsa iyi olabilirmiş. Paylaşımın için Teşekkürler.


Katiliyorum


laéx


BaskanNation

Kardeş iyi Güzel Yapmışsın ellerine sağlık ama Mapı eklediğimde Objelerden sonra eski banka gitti yeniside gelmedi.


Paradox

Farklı dokularda deniyebilirdin.Genede eline,emeğine sağlık kardeşim.


alicaliskan

Dahada geliştirmen dileğiyle,başarılar :)


BaskanNation

Güzel çok güzel Ama maalesef Kodlarda sıkıntı var ekledim Kodda banka siliniyor gelmiyoo.


mtb

Alıntı yapılan: Kraus - 08 Aralık 2017, 15:09:02

Renkler minecraft'ı andırıyor, minecraftta yapılmış gibi :D Daha gerçekçi textureler kullanılsa iyi olabilirmiş. Paylaşımın için Teşekkürler.


2017-2026